#include <assert.h>
#include <osg/MatrixTransform>
#include "primitive.h"
#include "pos.h"
#include "boundingshape.h"
#include "osgprimitive.h"
#include "odehandle.h"
#include "globaldata.h"
Include dependency graph for primitive.cpp:
Namespaces | |
namespace | lpzrobots |
Functions | |
osg::Matrix | osgPose (dGeomID geom) |
returns the osg (4x4) pose matrix of the ode geom | |
osg::Matrix | osgPose (dBodyID body) |
returns the osg (4x4) pose matrix of the ode body | |
osg::Matrix | osgPose (const double *V, const double *R) |
converts a position vector and a rotation matrix from ode to osg 4x4 matrix | |
void | odeRotation (const osg::Matrix &pose, dMatrix3 &odematrix) |
converts the rotation component of pose into an ode rotation matrix |
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converts the rotation component of pose into an ode rotation matrix
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converts a position vector and a rotation matrix from ode to osg 4x4 matrix
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returns the osg (4x4) pose matrix of the ode body
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returns the osg (4x4) pose matrix of the ode geom
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