#include <noisegenerator.h>
Inheritance diagram for NoiseGenerator:
It is suitable for single noise channels but also multidimensional noise.
Definition at line 65 of file noisegenerator.h.
Public Member Functions | |
NoiseGenerator () | |
virtual | ~NoiseGenerator () |
virtual void | init (unsigned int dimension) |
initialization with the the given dimension for multidimensional noise | |
virtual double | generate (double p1, double p2)=0 |
generate somehow distributed random number between parameterized with p1 and p2 valid only for ONE random number, use add(. | |
virtual void | add (double *value, double p1, double p2) |
adds multidimensional noise to the value field. | |
Protected Member Functions | |
double | uniform (double min=-0.1, double max=0.1) |
Protected Attributes | |
unsigned int | dimension |
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Definition at line 67 of file noisegenerator.h. |
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Definition at line 71 of file noisegenerator.h. |
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adds multidimensional noise to the value field. Generic implementation calls generate for each channel. Overload this if you need different behavior.
Reimplemented in ColorUniformNoise, ColorNormalNoise, and SineWhiteNoise. Definition at line 93 of file noisegenerator.h. |
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generate somehow distributed random number between parameterized with p1 and p2 valid only for ONE random number, use add(. ..) for adding this kind of noise to several channels Implemented in WhiteUniformNoise, WhiteNormalNoise, ColorUniformNoise, ColorNormalNoise, and SineWhiteNoise. |
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initialization with the the given dimension for multidimensional noise
Reimplemented in ColorUniformNoise, and ColorNormalNoise. Definition at line 76 of file noisegenerator.h. |
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Definition at line 101 of file noisegenerator.h. |
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Definition at line 104 of file noisegenerator.h. |