AbstractObstacle(const OdeHandle &odeHandle, const OsgHandle &osgHandle) | AbstractObstacle | |
bound | MeshObstacle | [protected] |
boundshape | MeshObstacle | [protected] |
create() | MeshObstacle | [inline, protected, virtual] |
destroy() | MeshObstacle | [inline, protected, virtual] |
filename | MeshObstacle | [protected] |
getAngularSpeed() const | AbstractObstacle | [virtual] |
getMainPrimitive() const =0 | AbstractObstacle | [pure virtual] |
getOrientation() const | AbstractObstacle | [virtual] |
getPos() | AbstractObstacle | [virtual] |
getPose() | AbstractObstacle | [virtual] |
getPosition() const | AbstractObstacle | [virtual] |
getSpeed() const | AbstractObstacle | [virtual] |
mesh | MeshObstacle | [protected] |
MeshObstacle(const OdeHandle &odeHandle, const OsgHandle &osgHandle, std::string filename, double scale=1) | MeshObstacle | [inline] |
obst | AbstractObstacle | [protected] |
obstacle_exists | AbstractObstacle | [protected] |
odeHandle | AbstractObstacle | [protected] |
osgHandle | AbstractObstacle | [protected] |
pose | AbstractObstacle | [protected] |
scale | MeshObstacle | [protected] |
setColor(const Color &color) | AbstractObstacle | [virtual] |
setPos(const osg::Vec3 &pos) | AbstractObstacle | [virtual] |
setPose(const osg::Matrix &pose) | MeshObstacle | [inline, virtual] |
setPosition(const osg::Vec3 &pos) | AbstractObstacle | [virtual] |
setSubstance(const Substance &substance) | AbstractObstacle | [virtual] |
setTexture(const std::string &filename, double repeatOnX=1, double repeatOnY=1) | AbstractObstacle | [virtual] |
setTexture(int surface, const std::string &filename, double repeatOnX, double repeatOnY) | AbstractObstacle | [virtual] |
update() | MeshObstacle | [inline, virtual] |
~AbstractObstacle() | AbstractObstacle | [virtual] |