ComplexPlayground Member List

This is the complete list of members for ComplexPlayground, including all inherited members.

AbstractGround(const OdeHandle &odeHandle, const OsgHandle &osgHandle, bool createGround, double groundLength, double groundWidth, double wallThickness)AbstractGround
AbstractObstacle(const OdeHandle &odeHandle, const OsgHandle &osgHandle)AbstractObstacle
changeGeometry(double length, double width, double height, double factorxy)AbstractGround [virtual]
ComplexPlayground(const OdeHandle &odeHandle, const OsgHandle &osgHandle, const std::string filename, double factor=1, double heightfactor=0.02, bool createGround=true)ComplexPlayground
create()ComplexPlayground [protected, virtual]
createGround(bool create)AbstractGround [virtual]
createGround()AbstractGround [protected, virtual]
creategroundPlaneAbstractGround [protected]
createPolyline(const PolyLine &)ComplexPlayground
destroy()AbstractObstacle [protected, virtual]
factorComplexPlayground [protected]
filenameComplexPlayground [protected]
getAngularSpeed() const AbstractObstacle [virtual]
getCornerPointsXY()AbstractGround [virtual]
getMainPrimitive() const AbstractGround [virtual]
getOrientation() const AbstractObstacle [virtual]
getPos()AbstractObstacle [virtual]
getPose()AbstractObstacle [virtual]
getPosition() const AbstractObstacle [virtual]
getSpeed() const AbstractObstacle [virtual]
groundColorAbstractGround [protected]
groundLengthAbstractGround [protected]
groundPlaneAbstractGround [protected]
groundTextureFileNameAbstractGround [protected]
groundWidthAbstractGround [protected]
heightfactorComplexPlayground [protected]
lengthComplexPlayground [protected]
obstAbstractObstacle [protected]
obstacle_existsAbstractObstacle [protected]
odeHandleAbstractObstacle [protected]
osgHandleAbstractObstacle [protected]
polylinesComplexPlayground [protected]
poseAbstractObstacle [protected]
printContours(FILE *f)AbstractGround [virtual]
setColor(const Color &color)AbstractObstacle [virtual]
setGroundColor(const Color &color)AbstractGround [virtual]
setGroundSubstance(const Substance &substance)AbstractGround [virtual]
setGroundTexture(const std::string &filename)AbstractGround [virtual]
setPos(const osg::Vec3 &pos)AbstractObstacle [virtual]
setPose(const osg::Matrix &pose)AbstractGround [virtual]
setPosition(const osg::Vec3 &pos)AbstractObstacle [virtual]
setSubstance(const Substance &substance)AbstractObstacle [virtual]
setTexture(const std::string &filename, double repeatOnX=1, double repeatOnY=1)AbstractGround [virtual]
lpzrobots::AbstractObstacle::setTexture(int surface, const std::string &filename, double repeatOnX, double repeatOnY)AbstractObstacle [virtual]
update()AbstractObstacle [virtual]
wallTextureFileNameAbstractGround [protected]
wallThicknessAbstractGround [protected]
~AbstractGround()AbstractGround [virtual]
~AbstractObstacle()AbstractObstacle [virtual]


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