cameramanipulator.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2005 by Robot Group Leipzig                             *
00003  *    martius@informatik.uni-leipzig.de                                    *
00004  *    fhesse@informatik.uni-leipzig.de                                     *
00005  *    der@informatik.uni-leipzig.de                                        *
00006  *    frankguettler@gmx.de                                                 *
00007  *                                                                         *
00008  *   This program is free software; you can redistribute it and/or modify  *
00009  *   it under the terms of the GNU General Public License as published by  *
00010  *   the Free Software Foundation; either version 2 of the License, or     *
00011  *   (at your option) any later version.                                   *
00012  *                                                                         *
00013  *   This program is distributed in the hope that it will be useful,       *
00014  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00015  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00016  *   GNU General Public License for more details.                          *
00017  *                                                                         *
00018  *   You should have received a copy of the GNU General Public License     *
00019  *   along with this program; if not, write to the                         *
00020  *   Free Software Foundation, Inc.,                                       *
00021  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00022  ***************************************************************************
00023  *                                                                         *
00024  *  Camera Manipulation by mouse and keyboard                              *
00025  *                                                                         *
00026  *   $Log: cameramanipulator.h,v $
00027  *   Revision 1.7  2009/07/30 11:52:52  guettler
00028  *   new CameraHandle replacing static variables in the CameraManipulators
00029  *
00030  *   Revision 1.6  2009/07/01 08:55:22  guettler
00031  *   new method which checks if agent is defined and in global list,
00032  *   if not, use the first agent of global list
00033  *   --> all camera manipulators fixed
00034  *
00035  *   Revision 1.5  2009/01/20 22:41:19  martius
00036  *   manipulation of agents with the mouse implemented ( a dream... )
00037  *
00038  *   Revision 1.4  2009/01/20 20:13:28  martius
00039  *   preparation for manipulation of agents done
00040  *
00041  *   Revision 1.3  2007/07/03 13:15:17  martius
00042  *   odehandle.h in cpp files included
00043  *
00044  *   Revision 1.2  2006/07/14 12:23:34  martius
00045  *   selforg becomes HEAD
00046  *
00047  *   Revision 1.1.2.12  2006/06/29 16:35:56  robot3
00048  *   includes cleared up
00049  *
00050  *   Revision 1.1.2.11  2006/05/29 20:00:33  robot3
00051  *   added pos1 (center on agent) and end (move behind agent)
00052  *
00053  *   Revision 1.1.2.10  2006/03/19 13:32:12  robot3
00054  *   race mode now works
00055  *
00056  *   Revision 1.1.2.9  2006/03/08 13:19:13  robot3
00057  *   basic modifications, follow mode now works
00058  *
00059  *   Revision 1.1.2.8  2006/03/06 16:57:01  robot3
00060  *   -more stable version
00061  *   -code optimized
00062  *   -some static variables used by all cameramanipulators
00063  *
00064  *   Revision 1.1.2.7  2006/03/05 15:02:24  robot3
00065  *   camera moves now smooth
00066  *
00067  *   Revision 1.1.2.6  2006/03/04 15:04:33  robot3
00068  *   cameramanipulator is now updated with every draw intervall
00069  *
00070  *   Revision 1.1.2.5  2006/03/03 12:08:50  robot3
00071  *   preparations made for new cameramanipulators
00072  *
00073  *   Revision 1.1.2.4  2006/02/01 10:24:34  robot3
00074  *   new camera manipulator added
00075  *
00076  *   Revision 1.1.2.3  2005/12/29 12:56:12  martius
00077  *   setHome
00078  *
00079  *   Revision 1.1.2.2  2005/12/15 17:03:42  martius
00080  *   cameramanupulator setPose is working
00081  *   joints have setter and getter parameters
00082  *   Primitives are not longer inherited from OSGPrimitive, moreover
00083  *   they aggregate them
00084  *
00085  *   Revision 1.1.2.1  2005/12/09 16:56:21  martius
00086  *   camera is working now
00087  *
00088  *   Revision 1.1.2.1  2005/12/06 17:38:21  martius
00089  *   *** empty log message ***
00090  *
00091  *                                                                 *
00092  ***************************************************************************/
00093 #ifndef __CAMERAMANIPULATOR_H
00094 #define __CAMERAMANIPULATOR_H
00095 
00096 #include "osgforwarddecl.h"
00097 #include <osgGA/MatrixManipulator>
00098 #include "globaldata.h"
00099 #include <selforg/position.h>
00100 #include "camerahandle.h"
00101 
00102 namespace lpzrobots {
00103   // forward declaration
00104   class OSGPrimitive;
00105 
00106   /**
00107      CameraManipulator is a MatrixManipulator which provides a flying camera
00108      updating of the camera position & orientation.
00109      Left mouse button: Pan and tilt
00110      Right mouse button: forward and sideways
00111      Middle mouse button: up and sideways
00112 
00113      It also enables to manipulate agents with forces
00114   */
00115   class CameraManipulator : public osgGA::MatrixManipulator
00116     {
00117     public:
00118 
00119       CameraManipulator(osg::Node* node, GlobalData& global, CameraHandle& cameraHandle);
00120 
00121 
00122       /** returns the classname of the manipulator
00123           it's NECCESSARY to define this funtion, otherwise
00124           the new manipulator WON'T WORK! (but ask me not why)
00125       */
00126       virtual const char* className() const { return "Default Camera"; }
00127 
00128       /** set the position of the matrix manipulator using a 4x4 Matrix.*/
00129       virtual void setByMatrix(const osg::Matrixd& matrix);
00130 
00131       /** set the position of the matrix manipulator using a 4x4 Matrix.*/
00132       virtual void setByInverseMatrix(const osg::Matrixd& matrix) {
00133         setByMatrix(osg::Matrixd::inverse(matrix));
00134       }
00135 
00136       /** get the position of the manipulator as 4x4 Matrix.*/
00137       virtual osg::Matrixd getMatrix() const;
00138 
00139       /** get the position of the manipulator as a inverse matrix of the manipulator,
00140           typically used as a model view matrix.*/
00141       virtual osg::Matrixd getInverseMatrix() const;
00142 
00143 
00144       /**
00145        * is called every time the draw is updated. computes the
00146        * movement of the camera, which is a difference between
00147        * the desired pos and view and the actual pos and view.
00148        */
00149       /*
00150         virtual void computeMovement();*/
00151 
00152       virtual void setNode(osg::Node*);
00153 
00154       virtual const osg::Node* getNode() const;
00155 
00156       virtual osg::Node* getNode();
00157 
00158       /// set the home position of the camera. (and place it there)
00159       virtual void setHome(const osg::Vec3& eye, const osg::Vec3& view);
00160 
00161       /// place the camera at its home position
00162       virtual void home(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us);
00163 
00164       virtual void init(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us);
00165 
00166       virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us);
00167 
00168       /** Get the keyboard and mouse usage of this manipulator.*/
00169       virtual void getUsage(osg::ApplicationUsage& usage) const;
00170 
00171       /** updates the camera module at every drawstep
00172           should be called from the simulation loop
00173       */
00174       virtual void update();
00175 
00176       /** manipulate agent if Manipulation is active
00177           (should be called every simulation step)
00178       */
00179       virtual void manipulateAgent( OsgHandle& osgHandle);
00180 
00181     protected:
00182 
00183       virtual ~CameraManipulator();
00184 
00185       /** Reset the internal GUIEvent stack.*/
00186       virtual void flushMouseEventStack();
00187       /** Add the current mouse GUIEvent to internal stack.*/
00188       virtual void addMouseEvent(const osgGA::GUIEventAdapter& ea);
00189 
00190       virtual void computeMatrix();
00191 
00192       /** For the give mouse movement calculate the movement of the camera.
00193           Return true is camera has moved and a redraw is required.*/
00194       virtual bool calcMovement();
00195 
00196       /**
00197        * Checks if an agent is selected and if this agent is available.
00198        * This agent must be listed in the global agent list.
00199        * @return true if defined, otherwise false
00200        */
00201       virtual bool isWatchingAgentDefined();
00202 
00203       // Internal event stack comprising last three mouse events.
00204       osg::ref_ptr<const osgGA::GUIEventAdapter> event_old;
00205       osg::ref_ptr<const osgGA::GUIEventAdapter> event;
00206 
00207       osg::ref_ptr<osg::Node> node;
00208 
00209       float modelScale;
00210       osg::Matrixd  pose;  // complete pose (updated by computeMatrix()
00211 
00212       CameraHandle& camHandle;
00213 
00214       GlobalData& globalData; // the global environment variables
00215 
00216 
00217       double degreeSmoothness; // smoothness factor for the view
00218       double lengthSmoothness; // smoothness factor for the eye
00219       double degreeAccuracy; // accuracy factor for the view-smoothness
00220       double lengthAccuracy; // accuracy factor for the eye-smoothness
00221 
00222 
00223       /** This manages the robots, switching between them and so on
00224           Is normally called from handle(...)
00225       */
00226       virtual void manageAgents(const int& fkey);
00227 
00228 
00229       /** This handles robot movements, so that the camera movemenent is right affected.
00230           should normally be overwritten by new cameramanipulator
00231       */
00232       virtual void calcMovementByAgent();
00233 
00234 
00235       /** Sets the right view and eye if the robot has changed.
00236           Is called from manageRobots();
00237           should be overwritten by new cameramanipulator (if needed)
00238       */
00239       virtual void setHomeViewByAgent();
00240       virtual void setHomeEyeByAgent();
00241 
00242 
00243       /** moves behind the robot which is actually watched
00244        */
00245       virtual void moveBehindAgent();
00246 
00247       /** centers on the robot which is actually watched
00248        */
00249       virtual void centerOnAgent();
00250 
00251       /** manipulates Agent by forces. The given points are screen coords (-1 to 1) normalized.
00252       */
00253       virtual void calcManipulationPoint(float x, float y);
00254 
00255     };
00256 
00257 }
00258 
00259 #endif

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