#include <osgprimitive.h>
Inherited by OSGBox, OSGCapsule, OSGCylinder, OSGDummy, OSGHeightField, OSGMesh, OSGPlane, and OSGSphere.
Inheritance diagram for OSGPrimitive:
Public Types | |
Low | |
Middle | |
High | |
enum | Quality { Low, Middle, High } |
Public Member Functions | |
OSGPrimitive () | |
virtual | ~OSGPrimitive () |
virtual void | init (const OsgHandle &osgHandle, Quality quality=Middle)=0 |
Initialisation of the primitive. | |
virtual void | setMatrix (const osg::Matrix &m4x4) |
Sets the transformation matrix of this object (position and orientation). | |
virtual osg::Group * | getGroup () |
returns the group object which is the root of all subcomponents of this primitive | |
virtual void | setTexture (const std::string &filename) |
assigns a texture to the primitive | |
virtual void | setTexture (const std::string &filename, bool repeatOnX, bool repeatOnY) |
assigns a texture to the primitive, you can choose if the texture should be repeated | |
virtual void | setColor (const Color &color) |
sets the color for painting this primitive | |
virtual osg::Transform * | getTransform () |
returns a osg transformation object; | |
Protected Attributes | |
osg::ref_ptr< osg::Geode > | geode |
osg::ref_ptr< osg::MatrixTransform > | transform |
osg::ref_ptr< osg::ShapeDrawable > | shape |
The idea is to hide all the details of the OSG implementation.
enum Quality |
OSGPrimitive | ( | ) |
~OSGPrimitive | ( | ) | [virtual] |
Group * getGroup | ( | ) | [virtual] |
returns the group object which is the root of all subcomponents of this primitive
Reimplemented in OSGDummy.
Transform * getTransform | ( | ) | [virtual] |
Initialisation of the primitive.
Must in order to place the object into the scene. This function should be overloaded
void setColor | ( | const Color & | color | ) | [virtual] |
void setMatrix | ( | const osg::Matrix & | m4x4 | ) | [virtual] |
Sets the transformation matrix of this object (position and orientation).
Reimplemented in OSGHeightField, and OSGDummy.
void setTexture | ( | const std::string & | filename, | |
bool | repeatOnX, | |||
bool | repeatOnY | |||
) | [virtual] |
assigns a texture to the primitive, you can choose if the texture should be repeated
TODO: needs to be fixed (why does this not work???)
void setTexture | ( | const std::string & | filename | ) | [virtual] |
osg::ref_ptr<osg::Geode> geode [protected] |
osg::ref_ptr<osg::ShapeDrawable> shape [protected] |
osg::ref_ptr<osg::MatrixTransform> transform [protected] |