Robot Simulator of the Robotics Group for Self-Organization of Control  0.8.0
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PassiveMesh Class Reference

(Passive) mesh as obstacle More...

#include <passivemesh.h>

Inheritance diagram for PassiveMesh:
Collaboration diagram for PassiveMesh:

Public Member Functions

 PassiveMesh (const OdeHandle &odeHandle, const OsgHandle &osgHandle, const std::string &filename, double scale=1.0, double mass=1.0)
 Constructor. More...
 
 ~PassiveMesh ()
 
virtual void update ()
 update position of mesh More...
 
virtual void setPose (const osg::Matrix &pose)
 sets position of the obstacle and creates/recreates obstacle if necessary More...
 
virtual PrimitivegetMainPrimitive () const
 return the "main" primitive of the obtactle. The meaning of "main" is arbitrary More...
 
- Public Member Functions inherited from AbstractObstacle
 AbstractObstacle (const OdeHandle &odeHandle, const OsgHandle &osgHandle)
 Constructor. More...
 
virtual ~AbstractObstacle ()
 
virtual void setPos (const osg::Vec3 &pos)
 sets position of the obstacle and creates/recreates obstacle if necessary More...
 
virtual void setPosition (const osg::Vec3 &pos)
 sets position of the obstacle and creates/recreates obstacle if necessary More...
 
virtual osg::Vec3 getPos ()
 gives actual position of the obstacle More...
 
virtual osg::Matrix getPose ()
 gives actual pose of the obstacle More...
 
virtual void setColor (const Color &color)
 sets the obstacle color More...
 
virtual void setColor (const std::string &color)
 
virtual void setTexture (const std::string &texturefilename)
 assigns a texture to the all primitives of this obstactle with repeat -1,-1 More...
 
virtual void setTexture (const TextureDescr &texture)
 assigns a texture to the all primitives of this obstactle More...
 
virtual void setTexture (int surface, const TextureDescr &texture)
 assigns a texture to the x-th surface of each primitive, More...
 
virtual void setTexture (int primitive, int surface, const TextureDescr &texture)
 assigns a texture to the x-th surface of the k-th primitive, (The texture setting of the last primitve is repeated for the remaining ones) More...
 
virtual TextureDescr getTexture (int primitive, int surface) const
 returns the texture of the given surface on the given primitive More...
 
virtual std::vector< TextureDescrgetTextures (int primitive) const
 returns the textures of the given primitive More...
 
virtual void setSubstance (const Substance &substance)
 sets the substance of the obtactle. More...
 
virtual const SubstancegetSubstance ()
 returns the substance of this obstacle More...
 
virtual Position getPosition () const
 returns position of the object More...
 
virtual Position getSpeed () const
 returns linear speed vector of the object More...
 
virtual Position getAngularSpeed () const
 returns angular velocity vector of the object More...
 
virtual matrix::Matrix getOrientation () const
 returns the orientation of the object More...
 

Protected Member Functions

virtual void create ()
 overload this function to create the obstactle. All primitives should go into the list "obst" More...
 
virtual void destroy ()
 is called to destroy the object. The default implementation is to delete all primitives in "obst". More...
 

Additional Inherited Members

- Protected Attributes inherited from AbstractObstacle
std::vector< Primitive * > obst
 primitives which belong to this obstacle More...
 
std::vector< std::vector
< TextureDescr > > 
textures
 for each primitive the texture settings per surface More...
 
osg::Matrix pose
 
bool obstacle_exists
 
OdeHandle odeHandle
 
OsgHandle osgHandle
 

Detailed Description

(Passive) mesh as obstacle

Constructor & Destructor Documentation

PassiveMesh ( const OdeHandle odeHandle,
const OsgHandle osgHandle,
const std::string &  filename,
double  scale = 1.0,
double  mass = 1.0 
)
inline

Constructor.

~PassiveMesh ( )
inline

Member Function Documentation

virtual void create ( )
inlineprotectedvirtual

overload this function to create the obstactle. All primitives should go into the list "obst"

Implements AbstractObstacle.

virtual void destroy ( )
inlineprotectedvirtual

is called to destroy the object. The default implementation is to delete all primitives in "obst".

Reimplemented from AbstractObstacle.

virtual Primitive* getMainPrimitive ( ) const
inlinevirtual

return the "main" primitive of the obtactle. The meaning of "main" is arbitrary

Implements AbstractObstacle.

virtual void setPose ( const osg::Matrix pose)
inlinevirtual

sets position of the obstacle and creates/recreates obstacle if necessary

Implements AbstractObstacle.

virtual void update ( )
inlinevirtual

update position of mesh

Reimplemented from AbstractObstacle.


The documentation for this class was generated from the following file: