#include <randomobstacles.h>
Public Attributes | |
Pos | area |
zero centered, use setPose to shift around (z() component is the height) | |
osg::Matrix | pose |
Pos | minSize |
Pos | maxSize |
double | minDensity |
double | maxDensity |
int | boxRelFreq |
int | sphereRelFreq |
int | capRelFreq |
int boxRelFreq |
int capRelFreq |
double maxDensity |
double minDensity |
int sphereRelFreq |