cameramanipulator.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2005-2011 LpzRobots development team                    *
00003  *    Georg Martius  <georg dot martius at web dot de>                     *
00004  *    Frank Guettler <guettler at informatik dot uni-leipzig dot de        *
00005  *    Frank Hesse    <frank at nld dot ds dot mpg dot de>                  *
00006  *    Ralf Der       <ralfder at mis dot mpg dot de>                       *
00007  *                                                                         *
00008  *   This program is free software; you can redistribute it and/or modify  *
00009  *   it under the terms of the GNU General Public License as published by  *
00010  *   the Free Software Foundation; either version 2 of the License, or     *
00011  *   (at your option) any later version.                                   *
00012  *                                                                         *
00013  *   This program is distributed in the hope that it will be useful,       *
00014  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00015  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00016  *   GNU General Public License for more details.                          *
00017  *                                                                         *
00018  *   You should have received a copy of the GNU General Public License     *
00019  *   along with this program; if not, write to the                         *
00020  *   Free Software Foundation, Inc.,                                       *
00021  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00022  *                                                                         *
00023  ***************************************************************************/
00024 #ifndef __CAMERAMANIPULATOR_H
00025 #define __CAMERAMANIPULATOR_H
00026 
00027 #include "osgforwarddecl.h"
00028 
00029 #include <osg/Version>
00030 #if OPENSCENEGRAPH_MAJOR_VERSION >= 3
00031 #include <osgGA/CameraManipulator>
00032 #define OSGCameraManipulator osgGA::CameraManipulator
00033 #else 
00034 #include <osgGA/MatrixManipulator>
00035 #define OSGCameraManipulator osgGA::MatrixManipulator
00036 #endif
00037 #include "globaldata.h"
00038 #include <selforg/position.h>
00039 #include <selforg/callbackable.h>
00040 #include "camerahandle.h"
00041 
00042 namespace lpzrobots {
00043   // forward declaration
00044   class OSGPrimitive;
00045 
00046   /**
00047      CameraManipulator is a MatrixManipulator which provides a flying camera
00048      updating of the camera position & orientation.
00049      Left mouse button: Pan and tilt
00050      Right mouse button: forward and sideways
00051      Middle mouse button: up and sideways
00052 
00053      It also enables to manipulate agents with forces
00054   */
00055   class CameraManipulator : public OSGCameraManipulator, public Callbackable
00056     {
00057     public:
00058 
00059       CameraManipulator(osg::Node* node, GlobalData& global, CameraHandle& cameraHandle);
00060 
00061 
00062       /** returns the classname of the manipulator
00063           it's NECCESSARY to define this funtion, otherwise
00064           the new manipulator WON'T WORK! (but ask me not why)
00065       */
00066       virtual const char* className() const { return "Default Camera"; }
00067 
00068       /** set the position of the matrix manipulator using a 4x4 Matrix.*/
00069       virtual void setByMatrix(const osg::Matrixd& matrix);
00070 
00071       /** set the position of the matrix manipulator using a 4x4 Matrix.*/
00072       virtual void setByInverseMatrix(const osg::Matrixd& matrix) {
00073         setByMatrix(osg::Matrixd::inverse(matrix));
00074       }
00075 
00076       /** get the position of the manipulator as 4x4 Matrix.*/
00077       virtual osg::Matrixd getMatrix() const;
00078 
00079       /** get the position of the manipulator as a inverse matrix of the manipulator,
00080           typically used as a model view matrix.*/
00081       virtual osg::Matrixd getInverseMatrix() const;
00082 
00083 
00084       /**
00085        * is called every time the draw is updated. computes the
00086        * movement of the camera, which is a difference between
00087        * the desired pos and view and the actual pos and view.
00088        */
00089       /*
00090         virtual void computeMovement();*/
00091 
00092       virtual void setNode(osg::Node*);
00093 
00094       virtual const osg::Node* getNode() const;
00095 
00096       virtual osg::Node* getNode();
00097 
00098       /// set the home position of the camera. (and place it there)
00099       virtual void setHome(const osg::Vec3& eye, const osg::Vec3& view);
00100 
00101       /// place the camera at its home position
00102       virtual void home(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us);
00103 
00104       virtual void init(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us);
00105 
00106       virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us);
00107 
00108       /** Get the keyboard and mouse usage of this manipulator.*/
00109       virtual void getUsage(osg::ApplicationUsage& usage) const;
00110 
00111       /** updates the camera module at every drawstep
00112           should be called from the simulation loop
00113       */
00114       virtual void update();
00115 
00116       /** manipulate agent if Manipulation is active
00117           (should be called every simulation step)
00118       */
00119       virtual void manipulateAgent( OsgHandle& osgHandle);
00120 
00121       /**
00122        * Sets the agent to be watched with the camera.
00123        * @param agent to set
00124        */
00125       virtual void setWatchedAgent(OdeAgent* agent);
00126 
00127       /// returns watched agent
00128       virtual OdeAgent* getWatchedAgent();
00129 
00130       /// called if agents list changed
00131       virtual void doOnCallBack(BackCaller* source, BackCaller::CallbackableType type 
00132                                 = BackCaller::DEFAULT_CALLBACKABLE_TYPE);
00133 
00134     protected:
00135 
00136       virtual ~CameraManipulator();
00137 
00138       /** Reset the internal GUIEvent stack.*/
00139       virtual void flushMouseEventStack();
00140       /** Add the current mouse GUIEvent to internal stack.*/
00141       virtual void addMouseEvent(const osgGA::GUIEventAdapter& ea);
00142 
00143       virtual void computeMatrix();
00144 
00145       /** For the give mouse movement calculate the movement of the camera.
00146           Return true is camera has moved and a redraw is required.*/
00147       virtual bool calcMovement();
00148 
00149       /**
00150        * Checks if an agent is selected and if this agent is available.
00151        * This agent must be listed in the global agent list.
00152        * @return true if defined, otherwise false
00153        */
00154       virtual bool isWatchingAgentDefined();
00155 
00156       // Internal event stack comprising last three mouse events.
00157       osg::ref_ptr<const osgGA::GUIEventAdapter> event_old;
00158       osg::ref_ptr<const osgGA::GUIEventAdapter> event;
00159 
00160       osg::ref_ptr<osg::Node> node;
00161 
00162       float modelScale;
00163       osg::Matrixd  pose;  // complete pose (updated by computeMatrix()
00164 
00165       CameraHandle& camHandle;
00166 
00167       GlobalData& globalData; // the global environment variables
00168 
00169 
00170       double degreeSmoothness; // smoothness factor for the view
00171       double lengthSmoothness; // smoothness factor for the eye
00172       double degreeAccuracy; // accuracy factor for the view-smoothness
00173       double lengthAccuracy; // accuracy factor for the eye-smoothness
00174 
00175 
00176       /** This manages the robots, switching between them and so on
00177           Is normally called from handle(...)
00178       */
00179       virtual void manageAgents(const int& fkey);
00180 
00181 
00182       /** This handles robot movements, so that the camera movemenent is right affected.
00183           should normally be overwritten by new cameramanipulator
00184       */
00185       virtual void calcMovementByAgent();
00186 
00187 
00188       /** Sets the right view and eye if the robot has changed.
00189           Is called from manageRobots();
00190           should be overwritten by new cameramanipulator (if needed)
00191       */
00192       virtual void setHomeViewByAgent();
00193       virtual void setHomeEyeByAgent();
00194 
00195 
00196       /** moves behind the robot which is actually watched
00197        */
00198       virtual void moveBehindAgent();
00199 
00200       /** centers on the robot which is actually watched
00201        */
00202       virtual void centerOnAgent();
00203 
00204       /** manipulates Agent by forces. The given points are screen coords (-1 to 1) normalized.
00205       */
00206       virtual void calcManipulationPointHorizontal(float x, float y);
00207 
00208       virtual void calcManipulationPointVertical(float x, float y);
00209 
00210       virtual void calcManipulationPoint(float x, float y);
00211 
00212 
00213     };
00214 
00215 }
00216 
00217 #endif
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