| AbstractObstacle(const OdeHandle &odeHandle, const OsgHandle &osgHandle) | AbstractObstacle | |
| coding | TerrainGround | [protected] |
| create() | TerrainGround | [protected, virtual] |
| destroy() | TerrainGround | [protected, virtual] |
| filename | TerrainGround | [protected] |
| getMainPrimitive() const | TerrainGround | [inline, virtual] |
| getPose() | AbstractObstacle | [virtual] |
| getPosition() | AbstractObstacle | [virtual] |
| height | TerrainGround | [protected] |
| heightfield | TerrainGround | [protected] |
| obstacle_exists | AbstractObstacle | [protected] |
| odeHandle | AbstractObstacle | [protected] |
| osgHandle | AbstractObstacle | [protected] |
| pose | AbstractObstacle | [protected] |
| setColor(const Color &color) | AbstractObstacle | [virtual] |
| setPose(const osg::Matrix &pose) | TerrainGround | [virtual] |
| setPosition(const osg::Vec3 &pos) | AbstractObstacle | [virtual] |
| TerrainGround(const OdeHandle &odeHandle, const OsgHandle &osgHandle, const std::string &filename, const std::string &texture, double x_size, double y_size, double height, OSGHeightField::CodingMode coding=OSGHeightField::Red) | TerrainGround | |
| texture | TerrainGround | [protected] |
| update() | TerrainGround | [inline, virtual] |
| x_size | TerrainGround | [protected] |
| y_size | TerrainGround | [protected] |
| ~AbstractObstacle() | AbstractObstacle | [virtual] |
| ~TerrainGround() | TerrainGround | [inline, virtual] |
1.3.8