Robot Simulator of the Robotics Group for Self-Organization of Control  0.8.0
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RandomObstacles Member List

This is the complete list of members for RandomObstacles, including all inherited members.

AbstractObstacle(const OdeHandle &odeHandle, const OsgHandle &osgHandle)AbstractObstacle
Box enum valueRandomObstacles
Caps enum valueRandomObstacles
create()RandomObstaclesinlinevirtual
destroy()AbstractObstacleprotectedvirtual
Foam enum valueRandomObstacles
getAngularSpeed() const AbstractObstaclevirtual
getDefaultConf(AbstractGround *ground=0)RandomObstaclesinlinestatic
getMainPrimitive() const RandomObstaclesvirtual
getOrientation() const AbstractObstaclevirtual
getPos()AbstractObstaclevirtual
getPose()AbstractObstaclevirtual
getPosition() const AbstractObstaclevirtual
getSpeed() const AbstractObstaclevirtual
getSubstance()AbstractObstaclevirtual
getTexture(int primitive, int surface) const AbstractObstaclevirtual
getTextures(int primitive) const AbstractObstaclevirtual
Metal enum valueRandomObstacles
obstAbstractObstacleprotected
obstacle_existsAbstractObstacleprotected
odeHandleAbstractObstacleprotected
ORandom enum valueRandomObstacles
osgHandleAbstractObstacleprotected
OType enum nameRandomObstacles
Plastic enum valueRandomObstacles
poseAbstractObstacleprotected
RandomObstacles(const OdeHandle &odeHandle, const OsgHandle &osgHandle, const RandomObstaclesConf &conf=getDefaultConf())RandomObstacles
remove(bool all=false)RandomObstaclesvirtual
Rubber enum valueRandomObstacles
setColor(const Color &color)AbstractObstaclevirtual
setColor(const std::string &color)AbstractObstaclevirtual
setPos(const osg::Vec3 &pos)AbstractObstaclevirtual
setPose(const osg::Matrix &pose)RandomObstaclesvirtual
setPosition(const osg::Vec3 &pos)AbstractObstaclevirtual
setSubstance(const Substance &substance)AbstractObstaclevirtual
setTexture(const std::string &texturefilename)AbstractObstaclevirtual
setTexture(const TextureDescr &texture)AbstractObstaclevirtual
setTexture(int surface, const TextureDescr &texture)AbstractObstaclevirtual
setTexture(int primitive, int surface, const TextureDescr &texture)AbstractObstaclevirtual
spawn(OType type=ORandom, SType subtype=SRandom)RandomObstaclesvirtual
Sphere enum valueRandomObstacles
SRandom enum valueRandomObstacles
SType enum nameRandomObstacles
texturesAbstractObstacleprotected
update()AbstractObstaclevirtual
~AbstractObstacle()AbstractObstaclevirtual