Robot Simulator of the Robotics Group for Self-Organization of Control
0.8.0
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This is the complete list of members for MeshObstacle, including all inherited members.
AbstractObstacle(const OdeHandle &odeHandle, const OsgHandle &osgHandle) | AbstractObstacle | |
bound | MeshObstacle | protected |
boundshape | MeshObstacle | protected |
create() | MeshObstacle | inlineprotectedvirtual |
destroy() | MeshObstacle | inlineprotectedvirtual |
filename | MeshObstacle | protected |
getAngularSpeed() const | AbstractObstacle | virtual |
getMainPrimitive() const =0 | AbstractObstacle | pure virtual |
getOrientation() const | AbstractObstacle | virtual |
getPos() | AbstractObstacle | virtual |
getPose() | AbstractObstacle | virtual |
getPosition() const | AbstractObstacle | virtual |
getSpeed() const | AbstractObstacle | virtual |
getSubstance() | AbstractObstacle | virtual |
getTexture(int primitive, int surface) const | AbstractObstacle | virtual |
getTextures(int primitive) const | AbstractObstacle | virtual |
mesh | MeshObstacle | protected |
MeshObstacle(const OdeHandle &odeHandle, const OsgHandle &osgHandle, std::string filename, double scale=1) | MeshObstacle | inline |
obst | AbstractObstacle | protected |
obstacle_exists | AbstractObstacle | protected |
odeHandle | AbstractObstacle | protected |
osgHandle | AbstractObstacle | protected |
pose | AbstractObstacle | protected |
scale | MeshObstacle | protected |
setColor(const Color &color) | AbstractObstacle | virtual |
setColor(const std::string &color) | AbstractObstacle | virtual |
setPos(const osg::Vec3 &pos) | AbstractObstacle | virtual |
setPose(const osg::Matrix &pose) | MeshObstacle | inlinevirtual |
setPosition(const osg::Vec3 &pos) | AbstractObstacle | virtual |
setSubstance(const Substance &substance) | AbstractObstacle | virtual |
setTexture(const std::string &texturefilename) | AbstractObstacle | virtual |
setTexture(const TextureDescr &texture) | AbstractObstacle | virtual |
setTexture(int surface, const TextureDescr &texture) | AbstractObstacle | virtual |
setTexture(int primitive, int surface, const TextureDescr &texture) | AbstractObstacle | virtual |
textures | AbstractObstacle | protected |
update() | MeshObstacle | inlinevirtual |
~AbstractObstacle() | AbstractObstacle | virtual |