terrainground.h

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00001 /*************************************************************************** 00002 * Copyright (C) 2005 by Robot Group Leipzig * 00003 * martius@informatik.uni-leipzig.de * 00004 * fhesse@informatik.uni-leipzig.de * 00005 * der@informatik.uni-leipzig.de * 00006 * frankguettler@gmx.de * 00007 * * 00008 * This program is free software; you can redistribute it and/or modify * 00009 * it under the terms of the GNU General Public License as published by * 00010 * the Free Software Foundation; either version 2 of the License, or * 00011 * (at your option) any later version. * 00012 * * 00013 * This program is distributed in the hope that it will be useful, * 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00016 * GNU General Public License for more details. * 00017 * * 00018 * You should have received a copy of the GNU General Public License * 00019 * along with this program; if not, write to the * 00020 * Free Software Foundation, Inc., * 00021 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00022 * * 00023 * $Log: terrainground.h,v $ 00024 * Revision 1.8 2006/07/14 12:23:33 martius 00025 * selforg becomes HEAD 00026 * 00027 * Revision 1.7.4.4 2006/06/16 22:27:26 martius 00028 * getMainPrimtive 00029 * 00030 * Revision 1.7.4.3 2006/05/29 18:55:46 martius 00031 * moved from meshground to terrainground as it was in former times 00032 * 00033 * Revision 1.1.2.1 2006/05/28 22:14:56 martius 00034 * heightfield included 00035 * 00036 * 00037 * * 00038 ***************************************************************************/ 00039 #ifndef __TERRAINGROUND_H 00040 #define __TERRAINGROUND_H 00041 00042 #include <stdio.h> 00043 #include <math.h> 00044 00045 #include "heightfieldprimitive.h" 00046 #include "abstractobstacle.h" 00047 00048 namespace lpzrobots { 00049 00050 /** Class provides an terrain based on HeightFields. 00051 Can be loaded from image or from HeightFieldFiles 00052 */ 00053 class TerrainGround : public AbstractObstacle { 00054 public: 00055 00056 00057 /** Constructor 00058 @param odeHandle 00059 @param osgHandle 00060 @param filename name of the file to load. 00061 If ending is .ppm then it is considered as a bitmap height file. 00062 The coding mode is used to decode the heights. 00063 Otherwise it is consider to be a OSG HeightFieldFile 00064 @param texture image filename for the texture 00065 @param x_size size in x direction in world coordinates 00066 @param y_size size in y direction in world coordinates 00067 @param height height in world coordinates 00068 @param coding Coding mode, see OSGHeightField (this an own class, not in OSG) 00069 */ 00070 TerrainGround(const OdeHandle& odeHandle, const OsgHandle& osgHandle, 00071 const std::string& filename, const std::string& texture, 00072 double x_size, double y_size, double height, 00073 OSGHeightField::CodingMode coding = OSGHeightField::Red); 00074 00075 virtual ~TerrainGround(){} 00076 00077 /** 00078 * updates the position of the geoms ( not nessary for static objects) 00079 */ 00080 virtual void update(){ }; 00081 00082 virtual void setPose(const osg::Matrix& pose); 00083 00084 00085 virtual Primitive* getMainPrimitive() const { return 0; } 00086 00087 protected: 00088 virtual void create(); 00089 virtual void destroy(); 00090 00091 protected: 00092 std::string filename; 00093 std::string texture; 00094 HeightField* heightfield; 00095 double x_size; 00096 double y_size; 00097 double height; 00098 OSGHeightField::CodingMode coding; 00099 }; 00100 } 00101 00102 #endif

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