| AbstractGround(const OdeHandle &odeHandle, const OsgHandle &osgHandle, bool createGround, double groundLength, double groundWidth) | AbstractGround | |
| AbstractObstacle(const OdeHandle &odeHandle, const OsgHandle &osgHandle) | AbstractObstacle | |
| create() | Playground | [inline, protected, virtual] |
| createGround(bool create) | AbstractGround | [virtual] |
| createGround() | AbstractGround | [protected, virtual] |
| creategroundPlane | AbstractGround | [protected] |
| destroy() | AbstractGround | [protected, virtual] |
| factorlength2 | Playground | [protected] |
| getMainPrimitive() const | AbstractGround | [virtual] |
| getPose() | AbstractObstacle | [virtual] |
| getPosition() | AbstractObstacle | [virtual] |
| groundColor | AbstractGround | [protected] |
| groundLength | AbstractGround | [protected] |
| groundPlane | AbstractGround | [protected] |
| groundTextureFileName | AbstractGround | [protected] |
| groundWidth | AbstractGround | [protected] |
| height | Playground | [protected] |
| length | Playground | [protected] |
| obst | AbstractGround | [protected] |
| obstacle_exists | AbstractObstacle | [protected] |
| odeHandle | AbstractObstacle | [protected] |
| osgHandle | AbstractObstacle | [protected] |
| Playground(const OdeHandle &odeHandle, const OsgHandle &osgHandle, const osg::Vec3 &dimension=osg::Vec3(7.0, 0.2, 0.5), double factorxy=1, bool createGround=true) | Playground | [inline] |
| pose | AbstractObstacle | [protected] |
| recreate() | AbstractGround | [protected, virtual] |
| setColor(const Color &color) | AbstractGround | [virtual] |
| setGroundColor(const Color &color) | AbstractGround | [virtual] |
| setGroundTexture(const std::string &filename) | AbstractGround | [virtual] |
| setPose(const osg::Matrix &pose) | AbstractGround | [virtual] |
| setPosition(const osg::Vec3 &pos) | AbstractObstacle | [virtual] |
| setTexture(const std::string &filename) | AbstractGround | [virtual] |
| update() | AbstractGround | [virtual] |
| wallTextureFileName | AbstractGround | [protected] |
| width | Playground | [protected] |
| ~AbstractGround() | AbstractGround | [virtual] |
| ~AbstractObstacle() | AbstractObstacle | [virtual] |