DummyPrimitive Class Reference

Dummy Primitive which returns 0 for geom and body. More...

#include <primitive.h>

Inherits Primitive.

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List of all members.

Public Member Functions

 DummyPrimitive ()
virtual void init (const OdeHandle &odeHandle, double mass, const OsgHandle &osgHandle, char mode=Body|Geom|Draw)
 registers primitive in ODE and OSG.
virtual void update ()
 Updates the OSG nodes with ODE coordinates.
virtual OSGPrimitivegetOSGPrimitive ()
 returns the assoziated osg primitive if there or 0

Detailed Description

Dummy Primitive which returns 0 for geom and body.

Only useful for representing the static world in terms of primitives.


Constructor & Destructor Documentation

DummyPrimitive  )  [inline]
 

Parameters:
parent primitive should have a body and should be initialised
child is transformed by pose in respect to parent. This Primitive must NOT have a body


Member Function Documentation

virtual OSGPrimitive* getOSGPrimitive  )  [inline, virtual]
 

returns the assoziated osg primitive if there or 0

Implements Primitive.

virtual void init const OdeHandle odeHandle,
double  mass,
const OsgHandle osgHandle,
char  mode = Body|Geom|Draw
[inline, virtual]
 

registers primitive in ODE and OSG.

Parameters:
osgHandle scruct with ODE variables inside (to specify space, world...)
mass Mass of the object in ODE (if withBody = true)
osgHandle scruct with OSG variables inside (scene node, color ...)
mode is a conjuction of Modes.

Implements Primitive.

virtual void update  )  [inline, virtual]
 

Updates the OSG nodes with ODE coordinates.

This function must be overloaded (usually calls setMatrix of OsgPrimitives)

Implements Primitive.


The documentation for this class was generated from the following file:
Generated on Tue Jan 16 02:14:52 2007 for Robotsystem of the Robot Group Leipzig by doxygen 1.3.8