#include <angularmotor.h>
Inherits AngularMotor.
Inheritance diagram for AngularMotor3AxisEuler:


Public Member Functions | |
| AngularMotor3AxisEuler (const OdeHandle &odeHandle, BallJoint *joint, const Axis &axis1, const Axis &axis3, double power) | |
| Constuct a motor attached to a BallJoint. | |
| virtual int | getNumberOfAxes () |
| returns the number of Axis of this Motor | |
| virtual void | set (int axisNumber, double velocity) |
| sets the desired speed of the motor at the given axis. | |
| virtual double | get (int axisNumber) |
| returns the speed (PositionRate) at the given axis, or zero if the axis is out of range | |
| virtual void | setPower (double power) |
| sets the maximal force the motor has | |
| virtual Joint * | getJoint () |
| returns the joint to which this motor is attached | |
Protected Attributes | |
| BallJoint * | joint |
|
||||||||||||||||||||||||
|
Constuct a motor attached to a BallJoint.
|
|
|
returns the speed (PositionRate) at the given axis, or zero if the axis is out of range
Implements AngularMotor.
|
|
|
returns the joint to which this motor is attached
Implements AngularMotor.
|
|
|
returns the number of Axis of this Motor
Implements AngularMotor.
|
|
||||||||||||
|
sets the desired speed of the motor at the given axis.
Implements AngularMotor.
|
|
|
sets the maximal force the motor has
Implements AngularMotor.
|
|
|
|
1.3.8