00001 /*************************************************************************** 00002 * Copyright (C) 2005 by Robot Group Leipzig * 00003 * martius (at) informatik.uni-leipzig.de * 00004 * fhesse (at) informatik.uni-leipzig.de * 00005 * der (at) informatik.uni-leipzig.de * 00006 * * 00007 * This program is free software; you can redistribute it and/or modify * 00008 * it under the terms of the GNU General Public License as published by * 00009 * the Free Software Foundation; either version 2 of the License, or * 00010 * (at your option) any later version. * 00011 * * 00012 * This program is distributed in the hope that it will be useful, * 00013 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00014 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00015 * GNU General Public License for more details. * 00016 * * 00017 * You should have received a copy of the GNU General Public License * 00018 * along with this program; if not, write to the * 00019 * Free Software Foundation, Inc., * 00020 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00021 * * 00022 * $Log: nimm4.cpp,v $ 00023 * Revision 1.16 2009/05/11 17:03:07 martius 00024 * minor substance change 00025 * 00026 * Revision 1.15 2009/03/13 09:19:53 martius 00027 * changed texture handling in osgprimitive 00028 * new OsgBoxTex that supports custom texture repeats and so on 00029 * Box uses osgBoxTex now. We also need osgSphereTex and so on. 00030 * setTexture has to be called before init() of the primitive 00031 * 00032 * Revision 1.14 2008/05/14 15:11:57 martius 00033 * typo 00034 * 00035 * Revision 1.13 2008/05/07 16:45:52 martius 00036 * code cosmetics and documentation 00037 * 00038 * Revision 1.12 2008/05/07 11:03:48 martius 00039 * code cosmetics 00040 * 00041 * Revision 1.11 2008/04/23 07:17:16 martius 00042 * makefiles cleaned 00043 * new also true realtime factor displayed, 00044 * warning if out of sync 00045 * drawinterval in full speed is 10 frames, independent of the speed 00046 * 00047 * Revision 1.10 2007/11/07 13:21:16 martius 00048 * doInternal stuff changed signature 00049 * 00050 * Revision 1.9 2007/08/28 14:13:09 martius 00051 * typo 00052 * 00053 * Revision 1.8 2006/07/14 12:23:40 martius 00054 * selforg becomes HEAD 00055 * 00056 * Revision 1.7.4.17 2006/06/29 16:39:55 robot3 00057 * -you can now see bounding shapes if you type ./start -drawboundings 00058 * -includes cleared up 00059 * -abstractobstacle and abstractground have now .cpp-files 00060 * 00061 * Revision 1.7.4.16 2006/06/25 17:00:32 martius 00062 * Id 00063 * 00064 * Revision 1.7.4.15 2006/06/25 16:57:14 martius 00065 * abstractrobot is configureable 00066 * name and revision 00067 * 00068 * Revision 1.7.4.14 2006/04/04 17:03:21 fhesse 00069 * docu added 00070 * 00071 * Revision 1.7.4.13 2006/04/04 14:13:24 fhesse 00072 * documentation improved 00073 * 00074 * Revision 1.7.4.12 2006/03/31 11:11:38 fhesse 00075 * minor changes in docu 00076 * 00077 * Revision 1.7.4.11 2006/02/01 18:33:40 martius 00078 * use Axis type for Joint axis. very important, since otherwise Vec3 * pose is not the right direction vector anymore 00079 * 00080 * Revision 1.7.4.10 2005/12/29 16:47:40 martius 00081 * joint has getPosition 00082 * 00083 * Revision 1.7.4.9 2005/12/15 17:04:08 martius 00084 * Primitives are not longer inherited from OSGPrimitive, moreover 00085 * they aggregate them. 00086 * Joint have better getter and setter 00087 * 00088 * Revision 1.7.4.8 2005/12/14 15:37:09 martius 00089 * robots are working with osg 00090 * 00091 * Revision 1.7.4.7 2005/12/13 18:11:39 martius 00092 * still trying to port robots 00093 * 00094 * Revision 1.7.4.6 2005/12/13 12:32:09 martius 00095 * nonvisual joints 00096 * 00097 * Revision 1.7.4.5 2005/12/12 23:41:30 martius 00098 * added Joint wrapper 00099 * 00100 * Revision 1.7.4.4 2005/12/11 23:35:08 martius 00101 * *** empty log message *** 00102 * 00103 * Revision 1.7.4.3 2005/12/06 10:13:25 martius 00104 * openscenegraph integration started 00105 * 00106 * Revision 1.7.4.2 2005/11/15 12:29:26 martius 00107 * new selforg structure and OdeAgent, OdeRobot ... 00108 * 00109 * Revision 1.7.4.1 2005/11/14 17:37:17 martius 00110 * moved to selforg 00111 * 00112 * Revision 1.7 2005/11/09 13:24:42 martius 00113 * added GPL 00114 * 00115 ***************************************************************************/ 00116 #include <assert.h> 00117 #include <ode/ode.h> 00118 00119 // include primitives (box, spheres, cylinders ...) 00120 #include "primitive.h" 00121 #include "osgprimitive.h" 00122 00123 // include joints 00124 #include "joint.h" 00125 00126 // include header file 00127 #include "nimm4.h" 00128 00129 using namespace osg; 00130 00131 00132 namespace lpzrobots { 00133 00134 // constructor: 00135 // - give handle for ODE and OSG stuff 00136 // - size of robot, maximal used force and speed factor are adjustable 00137 // - sphereWheels switches between spheres or wheels as wheels 00138 // (wheels are only drawn, collision handling is always with spheres) 00139 Nimm4::Nimm4(const OdeHandle& odeHandle, const OsgHandle& osgHandle, 00140 const std::string& name, 00141 double size/*=1.0*/, double force /*=3*/, double speed/*=15*/, 00142 bool sphereWheels /*=true*/) 00143 : // calling OdeRobots construtor with name of the actual robot 00144 OdeRobot(odeHandle, osgHandle, name, "$Id: nimm4.cpp,v 1.16 2009/05/11 17:03:07 martius Exp $") 00145 { 00146 // robot is not created till now 00147 created=false; 00148 00149 // choose color (here the color of the "Nimm Zwei" candy is used, 00150 // where the name of the Nimm2 and Nimm4 robots comes from ;-) 00151 this->osgHandle.color = Color(2, 156/255.0, 0, 1.0f); 00152 00153 // maximal used force is calculated from the force factor and size given to the constructor 00154 max_force = force*size*size; 00155 00156 // speed and type of wheels are set 00157 this->speed = speed; 00158 this->sphereWheels = sphereWheels; 00159 00160 height=size; 00161 length=size/2.5; // length of body 00162 width=size/2; // diameter of body 00163 radius=size/6; // wheel radius 00164 wheelthickness=size/20; // thickness of the wheels (if wheels used, no spheres) 00165 cmass=8*size; // mass of the body 00166 wmass=size; // mass of the wheels 00167 sensorno=4; // number of sensors 00168 motorno=4; // number of motors 00169 segmentsno=5; // number of segments of the robot 00170 00171 wheelsubstance.toRubber(50); 00172 }; 00173 00174 00175 /** sets actual motorcommands 00176 @param motors motors scaled to [-1,1] 00177 @param motornumber length of the motor array 00178 */ 00179 void Nimm4::setMotors(const motor* motors, int motornumber){ 00180 assert(created); // robot must exist 00181 // the number of controlled motors is minimum of 00182 // "number of motorcommands" (motornumber) and 00183 // "number of motors inside the robot" (motorno) 00184 int len = (motornumber < motorno)? motornumber : motorno; 00185 00186 // for each motor the motorcommand (between -1 and 1) multiplied with speed 00187 // is set and the maximal force to realize this command are set 00188 for (int i=0; i<len; i++){ 00189 joint[i]->setParam(dParamVel2, motors[i]*speed); 00190 joint[i]->setParam(dParamFMax2, max_force); 00191 } 00192 }; 00193 00194 /** returns actual sensorvalues 00195 @param sensors sensors scaled to [-1,1] (more or less) 00196 @param sensornumber length of the sensor array 00197 @return number of actually written sensors 00198 */ 00199 int Nimm4::getSensors(sensor* sensors, int sensornumber){ 00200 assert(created); // robot must exist 00201 00202 // the number of sensors to read is the minimum of 00203 // "number of sensors requested" (sensornumber) and 00204 // "number of sensors inside the robot" (sensorno) 00205 int len = (sensornumber < sensorno)? sensornumber : sensorno; 00206 00207 // for each sensor the anglerate of the joint is red and scaled with 1/speed 00208 for (int i=0; i<len; i++){ 00209 sensors[i]=joint[i]->getPosition2Rate(); 00210 sensors[i]/=speed; //scaling 00211 } 00212 // the number of red sensors is returned 00213 return len; 00214 }; 00215 00216 00217 void Nimm4::place(const osg::Matrix& pose){ 00218 // the position of the robot is the center of the body (without wheels) 00219 // to set the vehicle on the ground when the z component of the position is 0 00220 // width*0.6 is added (without this the wheels and half of the robot will be in the ground) 00221 Matrix p2; 00222 p2 = pose * Matrix::translate(Vec3(0, 0, width*0.6)); 00223 create(p2); 00224 }; 00225 00226 00227 /** 00228 * updates the osg notes 00229 */ 00230 void Nimm4::update(){ 00231 assert(created); // robot must exist 00232 00233 for (int i=0; i<segmentsno; i++) { // update objects 00234 object[i]->update(); 00235 } 00236 for (int i=0; i < 4; i++) { // update joints 00237 joint[i]->update(); 00238 } 00239 00240 }; 00241 00242 /** this function is called in each timestep. It should perform robot-internal checks, 00243 like space-internal collision detection, sensor resets/update etc. 00244 @param global structure that contains global data from the simulation environment 00245 */ 00246 void Nimm4::doInternalStuff(GlobalData& global){} 00247 00248 /** creates vehicle at desired pose 00249 @param pose matrix with desired position and orientation 00250 */ 00251 void Nimm4::create( const osg::Matrix& pose ){ 00252 if (created) { // if robot exists destroy it 00253 destroy(); 00254 } 00255 // create car space 00256 odeHandle.createNewSimpleSpace(parentspace, true); 00257 00258 OdeHandle wheelHandle(odeHandle); 00259 // make the material of the wheels a hard rubber 00260 wheelHandle.substance = wheelsubstance; 00261 // create cylinder for main body 00262 // initialize it with ode-, osghandle and mass 00263 // rotate and place body (here by 90° around the y-axis) 00264 // use texture 'wood' for capsule 00265 // put it into object[0] 00266 Capsule* cap = new Capsule(width/2, length); 00267 cap->getOSGPrimitive()->setTexture("Images/wood.rgb"); 00268 cap->init(odeHandle, cmass, osgHandle); 00269 cap->setPose(Matrix::rotate(M_PI/2, 0, 1, 0) * pose); 00270 object[0]=cap; 00271 00272 // create wheels 00273 for (int i=1; i<5; i++) { 00274 // create sphere with radius 00275 // and initialize it with odehandle, osghandle and mass 00276 // calculate position of wheels(must be at desired positions relative to the body) 00277 // rotate and place body (here by 90Deg around the x-axis) 00278 // set texture for wheels 00279 Sphere* sph = new Sphere(radius); 00280 sph->getOSGPrimitive()->setTexture("Images/wood.rgb"); 00281 sph->init(wheelHandle, wmass, osgHandle.changeColor(Color(0.8,0.8,0.8))); 00282 Vec3 wpos = Vec3( ((i-1)/2==0?-1:1)*length/2.0, 00283 ((i-1)%2==0?-1:1)*(width*0.5+wheelthickness), 00284 -width*0.6+radius ); 00285 sph->setPose(Matrix::rotate(M_PI/2, 0, 0, 1) * Matrix::translate(wpos) * pose); 00286 object[i]=sph; 00287 } 00288 00289 // generate 4 joints to connect the wheels to the body 00290 for (int i=0; i<4; i++) { 00291 Pos anchor(dBodyGetPosition (object[i+1]->getBody())); 00292 joint[i] = new Hinge2Joint(object[0], object[i+1], anchor, Axis(0,0,1)*pose, Axis(0,1,0)*pose); 00293 joint[i]->init(odeHandle, osgHandle, true, 2.01 * radius); 00294 } 00295 for (int i=0; i<4; i++) { 00296 // set stops to make sure wheels always stay in alignment 00297 joint[i]->setParam(dParamLoStop, 0); 00298 joint[i]->setParam(dParamHiStop, 0); 00299 } 00300 00301 created=true; // robot is created 00302 }; 00303 00304 00305 /** destroys vehicle and space 00306 */ 00307 void Nimm4::destroy(){ 00308 if (created){ 00309 for (int i=0; i<4; i++){ 00310 if(joint[i]) delete joint[i]; // destroy bodies and geoms 00311 } 00312 for (int i=0; i<segmentsno; i++){ 00313 if(object[i]) delete object[i]; // destroy bodies and geoms 00314 } 00315 odeHandle.deleteSpace(); // destroy space 00316 } 00317 created=false; // robot does not exist (anymore) 00318 } 00319 00320 }