nimm4.cpp

Simple example for the creation of a simulated robot (lpzrobots/ode_robots/robots/nimm4.cpp).

00001 /***************************************************************************
00002  *   Copyright (C) 2005 by Robot Group Leipzig                             *
00003  *    martius (at) informatik.uni-leipzig.de                                    *
00004  *    fhesse (at) informatik.uni-leipzig.de                                     *
00005  *    der (at) informatik.uni-leipzig.de                                        *
00006  *                                                                         *
00007  *   This program is free software; you can redistribute it and/or modify  *
00008  *   it under the terms of the GNU General Public License as published by  *
00009  *   the Free Software Foundation; either version 2 of the License, or     *
00010  *   (at your option) any later version.                                   *
00011  *                                                                         *
00012  *   This program is distributed in the hope that it will be useful,       *
00013  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00014  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00015  *   GNU General Public License for more details.                          *
00016  *                                                                         *
00017  *   You should have received a copy of the GNU General Public License     *
00018  *   along with this program; if not, write to the                         *
00019  *   Free Software Foundation, Inc.,                                       *
00020  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00021  *                                                                         *
00022  *   $Log: nimm4.cpp,v $
00023  *   Revision 1.16  2009/05/11 17:03:07  martius
00024  *   minor substance change
00025  *
00026  *   Revision 1.15  2009/03/13 09:19:53  martius
00027  *   changed texture handling in osgprimitive
00028  *   new OsgBoxTex that supports custom texture repeats and so on
00029  *   Box uses osgBoxTex now. We also need osgSphereTex and so on.
00030  *   setTexture has to be called before init() of the primitive
00031  *
00032  *   Revision 1.14  2008/05/14 15:11:57  martius
00033  *   typo
00034  *
00035  *   Revision 1.13  2008/05/07 16:45:52  martius
00036  *   code cosmetics and documentation
00037  *
00038  *   Revision 1.12  2008/05/07 11:03:48  martius
00039  *   code cosmetics
00040  *
00041  *   Revision 1.11  2008/04/23 07:17:16  martius
00042  *   makefiles cleaned
00043  *   new also true realtime factor displayed,
00044  *    warning if out of sync
00045  *   drawinterval in full speed is 10 frames, independent of the speed
00046  *
00047  *   Revision 1.10  2007/11/07 13:21:16  martius
00048  *   doInternal stuff changed signature
00049  *
00050  *   Revision 1.9  2007/08/28 14:13:09  martius
00051  *   typo
00052  *
00053  *   Revision 1.8  2006/07/14 12:23:40  martius
00054  *   selforg becomes HEAD
00055  *
00056  *   Revision 1.7.4.17  2006/06/29 16:39:55  robot3
00057  *   -you can now see bounding shapes if you type ./start -drawboundings
00058  *   -includes cleared up
00059  *   -abstractobstacle and abstractground have now .cpp-files
00060  *
00061  *   Revision 1.7.4.16  2006/06/25 17:00:32  martius
00062  *   Id
00063  *
00064  *   Revision 1.7.4.15  2006/06/25 16:57:14  martius
00065  *   abstractrobot is configureable
00066  *   name and revision
00067  *
00068  *   Revision 1.7.4.14  2006/04/04 17:03:21  fhesse
00069  *   docu added
00070  *
00071  *   Revision 1.7.4.13  2006/04/04 14:13:24  fhesse
00072  *   documentation improved
00073  *
00074  *   Revision 1.7.4.12  2006/03/31 11:11:38  fhesse
00075  *   minor changes in docu
00076  *
00077  *   Revision 1.7.4.11  2006/02/01 18:33:40  martius
00078  *   use Axis type for Joint axis. very important, since otherwise Vec3 * pose is not the right direction vector anymore
00079  *
00080  *   Revision 1.7.4.10  2005/12/29 16:47:40  martius
00081  *   joint has getPosition
00082  *
00083  *   Revision 1.7.4.9  2005/12/15 17:04:08  martius
00084  *   Primitives are not longer inherited from OSGPrimitive, moreover
00085  *   they aggregate them.
00086  *   Joint have better getter and setter
00087  *
00088  *   Revision 1.7.4.8  2005/12/14 15:37:09  martius
00089  *   robots are working with osg
00090  *
00091  *   Revision 1.7.4.7  2005/12/13 18:11:39  martius
00092  *   still trying to port robots
00093  *
00094  *   Revision 1.7.4.6  2005/12/13 12:32:09  martius
00095  *   nonvisual joints
00096  *
00097  *   Revision 1.7.4.5  2005/12/12 23:41:30  martius
00098  *   added Joint wrapper
00099  *
00100  *   Revision 1.7.4.4  2005/12/11 23:35:08  martius
00101  *   *** empty log message ***
00102  *
00103  *   Revision 1.7.4.3  2005/12/06 10:13:25  martius
00104  *   openscenegraph integration started
00105  *
00106  *   Revision 1.7.4.2  2005/11/15 12:29:26  martius
00107  *   new selforg structure and OdeAgent, OdeRobot ...
00108  *
00109  *   Revision 1.7.4.1  2005/11/14 17:37:17  martius
00110  *   moved to selforg
00111  *
00112  *   Revision 1.7  2005/11/09 13:24:42  martius
00113  *   added GPL
00114  *
00115  ***************************************************************************/
00116 #include <assert.h>
00117 #include <ode/ode.h>
00118 
00119 // include primitives (box, spheres, cylinders ...)
00120 #include "primitive.h"
00121 #include "osgprimitive.h"
00122 
00123 // include joints
00124 #include "joint.h"
00125 
00126 // include header file
00127 #include "nimm4.h"
00128 
00129 using namespace osg;
00130 
00131 
00132 namespace lpzrobots {
00133 
00134   // constructor:
00135   // - give handle for ODE and OSG stuff
00136   // - size of robot, maximal used force and speed factor are adjustable
00137   // - sphereWheels switches between spheres or wheels as wheels
00138   //   (wheels are only drawn, collision handling is always with spheres)
00139   Nimm4::Nimm4(const OdeHandle& odeHandle, const OsgHandle& osgHandle, 
00140                const std::string& name, 
00141                double size/*=1.0*/, double force /*=3*/, double speed/*=15*/, 
00142                bool sphereWheels /*=true*/)
00143     : // calling OdeRobots construtor with name of the actual robot
00144       OdeRobot(odeHandle, osgHandle, name, "$Id: nimm4.cpp,v 1.16 2009/05/11 17:03:07 martius Exp $")
00145   {   
00146     // robot is not created till now
00147     created=false;
00148 
00149     // choose color (here the color of the "Nimm Zwei" candy is used, 
00150     // where the name of the Nimm2 and Nimm4 robots comes from ;-)
00151     this->osgHandle.color = Color(2, 156/255.0, 0, 1.0f);
00152     
00153     // maximal used force is calculated from the force factor and size given to the constructor
00154     max_force   = force*size*size;
00155   
00156     // speed and type of wheels are set
00157     this->speed = speed;
00158     this->sphereWheels = sphereWheels;
00159   
00160     height=size;  
00161     length=size/2.5; // length of body
00162     width=size/2;  // diameter of body
00163     radius=size/6; // wheel radius
00164     wheelthickness=size/20; // thickness of the wheels (if wheels used, no spheres)
00165     cmass=8*size;  // mass of the body
00166     wmass=size;    // mass of the wheels
00167     sensorno=4;    // number of sensors
00168     motorno=4;     // number of motors
00169     segmentsno=5;  // number of segments of the robot
00170 
00171     wheelsubstance.toRubber(50);
00172   };
00173 
00174 
00175   /** sets actual motorcommands
00176       @param motors motors scaled to [-1,1] 
00177       @param motornumber length of the motor array
00178   */
00179   void Nimm4::setMotors(const motor* motors, int motornumber){
00180     assert(created); // robot must exist
00181     // the number of controlled motors is minimum of
00182     // "number of motorcommands" (motornumber) and 
00183     // "number of motors inside the robot" (motorno)
00184     int len = (motornumber < motorno)? motornumber : motorno;
00185 
00186     // for each motor the motorcommand (between -1 and 1) multiplied with speed
00187     // is set and the maximal force to realize this command are set
00188     for (int i=0; i<len; i++){ 
00189       joint[i]->setParam(dParamVel2, motors[i]*speed);       
00190       joint[i]->setParam(dParamFMax2, max_force);
00191     }
00192   };
00193 
00194   /** returns actual sensorvalues
00195       @param sensors sensors scaled to [-1,1] (more or less)
00196       @param sensornumber length of the sensor array
00197       @return number of actually written sensors
00198   */
00199   int Nimm4::getSensors(sensor* sensors, int sensornumber){
00200     assert(created); // robot must exist
00201 
00202     // the number of sensors to read is the minimum of
00203     // "number of sensors requested" (sensornumber) and 
00204     // "number of sensors inside the robot" (sensorno)
00205     int len = (sensornumber < sensorno)? sensornumber : sensorno;
00206 
00207     // for each sensor the anglerate of the joint is red and scaled with 1/speed 
00208     for (int i=0; i<len; i++){
00209       sensors[i]=joint[i]->getPosition2Rate();
00210       sensors[i]/=speed;  //scaling
00211     }
00212     // the number of red sensors is returned 
00213     return len;
00214   };
00215 
00216 
00217   void Nimm4::place(const osg::Matrix& pose){
00218     // the position of the robot is the center of the body (without wheels)
00219     // to set the vehicle on the ground when the z component of the position is 0
00220     // width*0.6 is added (without this the wheels and half of the robot will be in the ground)    
00221     Matrix p2;
00222     p2 = pose * Matrix::translate(Vec3(0, 0, width*0.6)); 
00223     create(p2);    
00224   };
00225 
00226 
00227   /**
00228    * updates the osg notes
00229    */
00230   void Nimm4::update(){
00231     assert(created); // robot must exist
00232   
00233     for (int i=0; i<segmentsno; i++) { // update objects
00234       object[i]->update();
00235     }
00236     for (int i=0; i < 4; i++) { // update joints
00237       joint[i]->update();
00238     }
00239 
00240   };
00241 
00242   /** this function is called in each timestep. It should perform robot-internal checks, 
00243       like space-internal collision detection, sensor resets/update etc.
00244       @param global structure that contains global data from the simulation environment
00245   */
00246   void Nimm4::doInternalStuff(GlobalData& global){}
00247 
00248   /** creates vehicle at desired pose
00249       @param pose matrix with desired position and orientation
00250   */
00251   void Nimm4::create( const osg::Matrix& pose ){
00252     if (created) {  // if robot exists destroy it
00253       destroy();
00254     }
00255     // create car space
00256     odeHandle.createNewSimpleSpace(parentspace, true);
00257  
00258     OdeHandle wheelHandle(odeHandle);
00259     // make the material of the wheels a hard rubber
00260     wheelHandle.substance = wheelsubstance;
00261     // create cylinder for main body
00262     // initialize it with ode-, osghandle and mass
00263     // rotate and place body (here by 90° around the y-axis)
00264     // use texture 'wood' for capsule 
00265     // put it into object[0]
00266     Capsule* cap = new Capsule(width/2, length);
00267     cap->getOSGPrimitive()->setTexture("Images/wood.rgb");
00268     cap->init(odeHandle, cmass, osgHandle);    
00269     cap->setPose(Matrix::rotate(M_PI/2, 0, 1, 0) * pose);    
00270     object[0]=cap;
00271     
00272     // create wheels
00273     for (int i=1; i<5; i++) {
00274       // create sphere with radius
00275       // and initialize it with odehandle, osghandle and mass
00276       // calculate position of wheels(must be at desired positions relative to the body)
00277       // rotate and place body (here by 90Deg around the x-axis)
00278       // set texture for wheels
00279       Sphere* sph = new Sphere(radius);
00280       sph->getOSGPrimitive()->setTexture("Images/wood.rgb");
00281       sph->init(wheelHandle, wmass, osgHandle.changeColor(Color(0.8,0.8,0.8)));    
00282       Vec3 wpos = Vec3( ((i-1)/2==0?-1:1)*length/2.0, 
00283                         ((i-1)%2==0?-1:1)*(width*0.5+wheelthickness), 
00284                         -width*0.6+radius );
00285       sph->setPose(Matrix::rotate(M_PI/2, 0, 0, 1) * Matrix::translate(wpos) * pose);      
00286       object[i]=sph;
00287     }
00288 
00289     // generate 4 joints to connect the wheels to the body
00290     for (int i=0; i<4; i++) {
00291       Pos anchor(dBodyGetPosition (object[i+1]->getBody()));
00292       joint[i] = new Hinge2Joint(object[0], object[i+1], anchor, Axis(0,0,1)*pose, Axis(0,1,0)*pose);
00293       joint[i]->init(odeHandle, osgHandle, true, 2.01 * radius);
00294     } 
00295     for (int i=0; i<4; i++) {
00296       // set stops to make sure wheels always stay in alignment
00297       joint[i]->setParam(dParamLoStop, 0);
00298       joint[i]->setParam(dParamHiStop, 0);
00299     }
00300 
00301     created=true; // robot is created
00302   }; 
00303 
00304 
00305   /** destroys vehicle and space
00306    */
00307   void Nimm4::destroy(){
00308     if (created){
00309       for (int i=0; i<4; i++){
00310         if(joint[i]) delete joint[i]; // destroy bodies and geoms
00311       }
00312       for (int i=0; i<segmentsno; i++){
00313         if(object[i]) delete object[i]; // destroy bodies and geoms
00314       }
00315       odeHandle.deleteSpace(); // destroy space
00316     }
00317     created=false; // robot does not exist (anymore)
00318   }
00319 
00320 }

Generated on Fri Oct 30 16:29:00 2009 for Robot Simulator of the Robotics Group for Self-Organization of Control by  doxygen 1.4.7