| AbstractObstacle(const OdeHandle &odeHandle, const OsgHandle &osgHandle) | AbstractObstacle | |
| create() | PassiveMesh | [inline, protected, virtual] |
| destroy() | PassiveMesh | [inline, protected, virtual] |
| getAngularSpeed() const | AbstractObstacle | [virtual] |
| getMainPrimitive() const | PassiveMesh | [inline, virtual] |
| getOrientation() const | AbstractObstacle | [virtual] |
| getPos() | AbstractObstacle | [virtual] |
| getPose() | AbstractObstacle | [virtual] |
| getPosition() const | AbstractObstacle | [virtual] |
| getSpeed() const | AbstractObstacle | [virtual] |
| obst | AbstractObstacle | [protected] |
| obstacle_exists | AbstractObstacle | [protected] |
| odeHandle | AbstractObstacle | [protected] |
| osgHandle | AbstractObstacle | [protected] |
| PassiveMesh(const OdeHandle &odeHandle, const OsgHandle &osgHandle, const std::string &filename, double scale=1.0, double mass=1.0) | PassiveMesh | [inline] |
| pose | AbstractObstacle | [protected] |
| setColor(const Color &color) | AbstractObstacle | [virtual] |
| setPos(const osg::Vec3 &pos) | AbstractObstacle | [virtual] |
| setPose(const osg::Matrix &pose) | PassiveMesh | [inline, virtual] |
| setPosition(const osg::Vec3 &pos) | AbstractObstacle | [virtual] |
| setSubstance(const Substance &substance) | AbstractObstacle | [virtual] |
| setTexture(const std::string &filename, double repeatOnX=1, double repeatOnY=1) | AbstractObstacle | [virtual] |
| setTexture(int surface, const std::string &filename, double repeatOnX, double repeatOnY) | AbstractObstacle | [virtual] |
| update() | PassiveMesh | [inline, virtual] |
| ~AbstractObstacle() | AbstractObstacle | [virtual] |
| ~PassiveMesh() | PassiveMesh | [inline] |