AbstractObstacle(const OdeHandle &odeHandle, const OsgHandle &osgHandle) | AbstractObstacle | |
create() | PassiveMesh | [inline, protected, virtual] |
destroy() | PassiveMesh | [inline, protected, virtual] |
getAngularSpeed() const | AbstractObstacle | [virtual] |
getMainPrimitive() const | PassiveMesh | [inline, virtual] |
getOrientation() const | AbstractObstacle | [virtual] |
getPos() | AbstractObstacle | [virtual] |
getPose() | AbstractObstacle | [virtual] |
getPosition() const | AbstractObstacle | [virtual] |
getSpeed() const | AbstractObstacle | [virtual] |
obst | AbstractObstacle | [protected] |
obstacle_exists | AbstractObstacle | [protected] |
odeHandle | AbstractObstacle | [protected] |
osgHandle | AbstractObstacle | [protected] |
PassiveMesh(const OdeHandle &odeHandle, const OsgHandle &osgHandle, const std::string &filename, double scale=1.0, double mass=1.0) | PassiveMesh | [inline] |
pose | AbstractObstacle | [protected] |
setColor(const Color &color) | AbstractObstacle | [virtual] |
setPos(const osg::Vec3 &pos) | AbstractObstacle | [virtual] |
setPose(const osg::Matrix &pose) | PassiveMesh | [inline, virtual] |
setPosition(const osg::Vec3 &pos) | AbstractObstacle | [virtual] |
setSubstance(const Substance &substance) | AbstractObstacle | [virtual] |
setTexture(const std::string &filename, double repeatOnX=1, double repeatOnY=1) | AbstractObstacle | [virtual] |
setTexture(int surface, const std::string &filename, double repeatOnX, double repeatOnY) | AbstractObstacle | [virtual] |
update() | PassiveMesh | [inline, virtual] |
~AbstractObstacle() | AbstractObstacle | [virtual] |
~PassiveMesh() | PassiveMesh | [inline] |