MeshGround Member List

This is the complete list of members for MeshGround, including all inherited members.

AbstractObstacle(const OdeHandle &odeHandle, const OsgHandle &osgHandle)AbstractObstacle
codingMeshGround [protected]
create()MeshGround [protected, virtual]
destroy()MeshGround [protected, virtual]
filenameMeshGround [protected]
getAngularSpeed() const AbstractObstacle [virtual]
getMainPrimitive() const =0AbstractObstacle [pure virtual]
getOrientation() const AbstractObstacle [virtual]
getPos()AbstractObstacle [virtual]
getPose()AbstractObstacle [virtual]
getPosition() const AbstractObstacle [virtual]
getSpeed() const AbstractObstacle [virtual]
heightMeshGround [protected]
heightfieldMeshGround [protected]
MeshGround(const OdeHandle &odeHandle, const OsgHandle &osgHandle, const std::string &filename, const std::string &texture, double x_size, double y_size, double height, OSGHeightField::CodingMode coding=OSGHeightField::Red)MeshGround
obstAbstractObstacle [protected]
obstacle_existsAbstractObstacle [protected]
odeHandleAbstractObstacle [protected]
osgHandleAbstractObstacle [protected]
poseAbstractObstacle [protected]
setColor(const Color &color)AbstractObstacle [virtual]
setPos(const osg::Vec3 &pos)AbstractObstacle [virtual]
setPose(const osg::Matrix &pose)MeshGround [virtual]
setPosition(const osg::Vec3 &pos)AbstractObstacle [virtual]
setSubstance(const Substance &substance)AbstractObstacle [virtual]
setTexture(const std::string &filename, double repeatOnX=1, double repeatOnY=1)AbstractObstacle [virtual]
setTexture(int surface, const std::string &filename, double repeatOnX, double repeatOnY)AbstractObstacle [virtual]
textureMeshGround [protected]
update()MeshGround [inline, virtual]
x_sizeMeshGround [protected]
y_sizeMeshGround [protected]
~AbstractObstacle()AbstractObstacle [virtual]


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