00001 /*************************************************************************** 00002 * Copyright (C) 2005 by Robot Group Leipzig * 00003 * martius@informatik.uni-leipzig.de * 00004 * fhesse@informatik.uni-leipzig.de * 00005 * der@informatik.uni-leipzig.de * 00006 * guettler@informatik.uni-leipzig.de * 00007 * * 00008 * This program is free software; you can redistribute it and/or modify * 00009 * it under the terms of the GNU General Public License as published by * 00010 * the Free Software Foundation; either version 2 of the License, or * 00011 * (at your option) any later version. * 00012 * * 00013 * This program is distributed in the hope that it will be useful, * 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00016 * GNU General Public License for more details. * 00017 * * 00018 * You should have received a copy of the GNU General Public License * 00019 * along with this program; if not, write to the * 00020 * Free Software Foundation, Inc., * 00021 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00022 *************************************************************************** 00023 * * 00024 * DESCRIPTION * 00025 * 00026 * * 00027 * * 00028 * $Log: camerahandle.h,v $ 00029 * Revision 1.1 2009/07/30 11:52:32 guettler 00030 * new CameraHandle replacing static variables in the CameraManipulators 00031 * * 00032 * * 00033 **************************************************************************/ 00034 #ifndef _CAMERAHANDLE_H_ 00035 #define _CAMERAHANDLE_H_ 00036 00037 00038 #include <selforg/position.h> 00039 #include <osg/Vec3f> 00040 00041 // forward declarations 00042 namespace lpzrobots 00043 { 00044 class OSGPrimitive; 00045 class OdeAgent; 00046 } 00047 00048 namespace osg 00049 { 00050 class Vec3f; 00051 typedef Vec3f Vec3; 00052 } 00053 00054 namespace lpzrobots 00055 { 00056 00057 /** 00058 * Class which holds all data used by CameraManipulators. 00059 * The avoidance of static variables enables multithreaded (tasked) 00060 * simulations. 00061 */ 00062 class CameraHandle 00063 { 00064 public: 00065 enum ManipulationType { No, Translational, Rotational}; 00066 00067 osg::Vec3 eye; 00068 osg::Vec3 view; 00069 osg::Vec3 home_eye; 00070 osg::Vec3 home_view; 00071 osg::Vec3 desiredEye; 00072 osg::Vec3 desiredView; 00073 bool home_externally_set; 00074 OdeAgent* watchingAgent; 00075 bool watchingAgentDefined; 00076 Position oldPositionOfAgent; 00077 bool oldPositionOfAgentDefined; 00078 00079 ManipulationType doManipulation; 00080 osg::Vec3 manipulationPoint; 00081 OSGPrimitive* manipulationViz; 00082 00083 CameraHandle(); 00084 00085 virtual ~CameraHandle(); 00086 }; 00087 00088 } 00089 00090 #endif /* _CAMERAHANDLE_H_ */