like ColorUniformNoise but averaging over normal distributed noise instead.
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#include <noisegenerator.h>
like ColorUniformNoise but averaging over normal distributed noise instead.
virtual void add |
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double * |
value, |
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double |
noiseStrength |
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) |
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inlinevirtual |
adds multidimensional noise to the value field.
Generic implementation calls generate for each channel. Overload this if you need different behavior.
- Parameters
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value | field where noise is added. Must have length dimension (init()) |
Reimplemented from NoiseGenerator.
virtual double generate |
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| ) |
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inlinevirtual |
generate somehow distributed random number parameterized with min and max.
valid only for ONE random number, use add() for adding this kind of noise to several channels
Reimplemented from WhiteNormalNoise.
virtual double getTau |
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| ) |
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inlinevirtual |
virtual void init |
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unsigned int |
dimension, |
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RandGen * |
randGen = 0 |
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) |
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inlinevirtual |
initialization with the the given dimension for multidimensional noise
- Parameters
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dimension | dimensionality of vectors to be used by add |
randGen | pointer to a random generator. If zero a new one generated internally |
- See Also
- add()
Reimplemented from NoiseGenerator.
virtual void setTau |
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double |
newTau | ) |
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inlinevirtual |
The documentation for this class was generated from the following file: