like ColorUniformNoise but averaging over normal distributed noise instead.  
 More...
#include <noisegenerator.h>
like ColorUniformNoise but averaging over normal distributed noise instead. 
  
  | 
        
          | virtual void add | ( | double * | value, |  
          |  |  | double | noiseStrength |  
          |  | ) |  |  |  | inlinevirtual | 
 
adds multidimensional noise to the value field. 
Generic implementation calls generate for each channel. Overload this if you need different behavior. 
- Parameters
- 
  
    | value | field where noise is added. Must have length dimension (init()) |  
 
Reimplemented from NoiseGenerator.
 
 
  
  | 
        
          | virtual double generate | ( |  | ) |  |  | inlinevirtual | 
 
generate somehow distributed random number parameterized with min and max. 
valid only for ONE random number, use add() for adding this kind of noise to several channels 
Reimplemented from WhiteNormalNoise.
 
 
  
  | 
        
          | virtual double getTau | ( |  | ) |  |  | inlinevirtual | 
 
 
  
  | 
        
          | virtual void init | ( | unsigned int | dimension, |  
          |  |  | RandGen * | randGen = 0 |  
          |  | ) |  |  |  | inlinevirtual | 
 
initialization with the the given dimension for multidimensional noise 
- Parameters
- 
  
    | dimension | dimensionality of vectors to be used by add |  | randGen | pointer to a random generator. If zero a new one generated internally |  
 
- See Also
- add() 
Reimplemented from NoiseGenerator.
 
 
  
  | 
        
          | virtual void setTau | ( | double | newTau | ) |  |  | inlinevirtual | 
 
 
The documentation for this class was generated from the following file: