00001 /*************************************************************************** 00002 * Copyright (C) 2005-2011 LpzRobots development team * 00003 * Georg Martius <georg dot martius at web dot de> * 00004 * Frank Guettler <guettler at informatik dot uni-leipzig dot de * 00005 * Frank Hesse <frank at nld dot ds dot mpg dot de> * 00006 * Ralf Der <ralfder at mis dot mpg dot de> * 00007 * * 00008 * This program is free software; you can redistribute it and/or modify * 00009 * it under the terms of the GNU General Public License as published by * 00010 * the Free Software Foundation; either version 2 of the License, or * 00011 * (at your option) any later version. * 00012 * * 00013 * This program is distributed in the hope that it will be useful, * 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00016 * GNU General Public License for more details. * 00017 * * 00018 * You should have received a copy of the GNU General Public License * 00019 * along with this program; if not, write to the * 00020 * Free Software Foundation, Inc., * 00021 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00022 * * 00023 ***************************************************************************/ 00024 #ifndef __CAMERAMANIPULATORFOLLOW_H 00025 #define __CAMERAMANIPULATORFOLLOW_H 00026 00027 #include "osgforwarddecl.h" 00028 #include "cameramanipulator.h" 00029 00030 namespace lpzrobots { 00031 00032 /** 00033 CameraManipulatorFollow is a MatrixManipulator which provides Flying simulator-like 00034 updating of the camera position & orientation. 00035 Left mouse button: Pan and tilt 00036 Right mouse button: forward and sideways 00037 Middle mouse button: up and sideways 00038 */ 00039 00040 class CameraManipulatorFollow : public CameraManipulator { 00041 00042 /** returns the classname of the manipulator 00043 it's NECCESSARY to define this funtion, otherwise 00044 the new manipulator WON'T WORK! (but ask me not why) 00045 */ 00046 virtual const char* className() const { return "Following Camera"; } 00047 00048 public: 00049 00050 CameraManipulatorFollow(osg::Node* node,GlobalData& global, CameraHandle& cameraHandle); 00051 00052 protected: 00053 00054 virtual ~CameraManipulatorFollow(); 00055 00056 /** This handles robot movements, so that the camera movemenent is right affected. 00057 should be overwritten by new cameramanipulator 00058 */ 00059 virtual void calcMovementByAgent(); 00060 00061 00062 /** Sets the right view and eye if the robot has changed. 00063 Is called from manageRobots(); 00064 should be overwritten by new cameramanipulator if needed 00065 */ 00066 virtual void setHomeViewByAgent(); 00067 00068 00069 00070 }; 00071 } 00072 00073 #endif