00001 /*************************************************************************** 00002 * Copyright (C) 2005-2011 LpzRobots development team * 00003 * Georg Martius <georg dot martius at web dot de> * 00004 * Frank Guettler <guettler at informatik dot uni-leipzig dot de * 00005 * Frank Hesse <frank at nld dot ds dot mpg dot de> * 00006 * Ralf Der <ralfder at mis dot mpg dot de> * 00007 * * 00008 * This program is free software; you can redistribute it and/or modify * 00009 * it under the terms of the GNU General Public License as published by * 00010 * the Free Software Foundation; either version 2 of the License, or * 00011 * (at your option) any later version. * 00012 * * 00013 * This program is distributed in the hope that it will be useful, * 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00016 * GNU General Public License for more details. * 00017 * * 00018 * You should have received a copy of the GNU General Public License * 00019 * along with this program; if not, write to the * 00020 * Free Software Foundation, Inc., * 00021 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00022 * * 00023 ***************************************************************************/ 00024 #ifndef __AXIS_H 00025 #define __AXIS_H 00026 00027 #include <osg/Vec3> 00028 #include <osg/Vec4> 00029 #include <ode-dbl/ode.h> 00030 #include <iostream> 00031 00032 namespace lpzrobots{ 00033 00034 // class for axis. This is a internally a 4 dimensional vector (homogenenous) with last component = 0 00035 // meaning it is a direction not a point 00036 class Axis : public osg::Vec4 { 00037 public: 00038 Axis () : osg::Vec4() {} 00039 Axis (float x, float y, float z) : osg::Vec4(x, y, z, 0) {} 00040 Axis (const osg::Vec4& v) : osg::Vec4(v) { w() =0; } 00041 Axis (const osg::Vec3& v) : osg::Vec4(v,0) {} 00042 Axis (const dReal v[3]) : osg::Vec4(v[0], v[1], v[2], 0) {} 00043 00044 osg::Vec3 vec3() const { return osg::Vec3( x(), y(), z()); } 00045 00046 float enclosingAngle(const Axis& a) const { 00047 return acos((*this * a)/(this->length() * a.length())); 00048 } 00049 00050 Axis crossProduct(const Axis& a) const { 00051 return Axis(y()*a.z() - z()*a.y(), z()*a.x() - x()*a.z(), x()*a.y() - y()*a.x()); 00052 } 00053 00054 void print(){ 00055 std::cout << '(' << x() << ',' << y() << ',' << z() << ')' << std::endl; 00056 } 00057 }; 00058 00059 } 00060 00061 #endif