simplecomponent.h

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00001 /*************************************************************************** 00002 * Copyright (C) 2005 by Robot Group Leipzig * 00003 * martius@informatik.uni-leipzig.de * 00004 * fhesse@informatik.uni-leipzig.de * 00005 * der@informatik.uni-leipzig.de * 00006 * marcel@informatik.uni-leipzig.de * 00007 * * 00008 * This program is free software; you can redistribute it and/or modify * 00009 * it under the terms of the GNU General Public License as published by * 00010 * the Free Software Foundation; either version 2 of the License, or * 00011 * (at your option) any later version. * 00012 * * 00013 * This program is distributed in the hope that it will be useful, * 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00016 * GNU General Public License for more details. * 00017 * * 00018 * You should have received a copy of the GNU General Public License * 00019 * along with this program; if not, write to the * 00020 * Free Software Foundation, Inc., * 00021 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00022 ***************************************************************************/ 00023 00024 00025 #include "component.h" 00026 00027 #ifndef simplecomponent_h 00028 #define simplecomponent_h 00029 00030 00031 namespace lpzrobots 00032 { 00033 /** 00034 * A simple component is a special form of component. The pysical object that belongs to this component class is a Primitive object. 00035 */ 00036 class SimpleComponent : public Component 00037 { 00038 00039 private: 00040 //only one of this two should reference to an object 00041 Primitive* simplePrimitive; 00042 00043 public: 00044 00045 SimpleComponent ( const OdeHandle &odeHandle, const OsgHandle &osgHandle, const ComponentConf& conf); 00046 00047 ~SimpleComponent (); 00048 00049 public: 00050 00051 00052 virtual void update ();//update the OSG notes here; update of the underlying robot or Primitive and recursive update of all Components in the Connection-vector 00053 00054 virtual void place (const Pos &pos);//sets the vehicle to position pos - desired position of the robot; the first component is seen as center of the robot, on which the position pos refers; also recursive place of all subComponents 00055 virtual void place (const osg::Matrix &pose);//sets the pose of the vehicle; also recursive place of all subComponents; does nothing at the moment 00056 00057 virtual bool collisionCallback (void *data, dGeomID o1, dGeomID o2);// checks for internal collisions and treats them.; should do nothing, because there should not be any ode-objects belonging to the component, which are not handled elsewhere....and what is with Primitives? are they automaticaly handled? 00058 00059 virtual void doInternalStuff (const GlobalData &globalData);// this function is called in each timestep.; maybee usefull 00060 00061 // virtual void setColor (const Color &col); sets color of the robot; not nessecary 00062 00063 virtual Position getPosition () const; //returns position of the object; relates to the robot or Primitive belonging to the component 00064 00065 //virtual Position getSpeed () const;//returns linear speed vector of the object; must be computed from all sub-robots 00066 00067 //virtual matrix::Matrix getOrientation () const;//returns the orientation of the object; 00068 00069 00070 /** 00071 *This is only a simple function, calculating the coordinates of the point exactly between two directly connected components. 00072 *@return Vector containing the Position 00073 *@param index number of the position 00074 **/ 00075 virtual osg::Vec3 getPositionbetweenComponents ( Component* component ); 00076 00077 /** 00078 *Sets the reference to the Primitive for the component, but only if there is no robot assigned to the component. 00079 *Overwriting an existing Primitive reference is possible, also to set it NULL, and then set a reference to a Primitive with setSimplePrimitive ( .. ). 00080 *But first the Primitive reference should be saved elsewhere or it won't be updated graficaly 00081 *@return true if the reference could be set; false else 00082 **/ 00083 virtual bool setSimplePrimitive ( Primitive* newprimitive ); 00084 00085 /** 00086 *return reference to the simple Primitive, or to the main Primitive of the robot assigend to the component. If nothimng is assigned, NULL is returned. 00087 **/ 00088 virtual Primitive* getMainPrimitive () const; 00089 00090 00091 }; 00092 00093 00094 } 00095 #endif

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