#include <cameramanipulatorTV.h>
Inherits CameraManipulator.
Inheritance diagram for CameraManipulatorTV:
Public Member Functions | |
CameraManipulatorTV (osg::Node *node, GlobalData &global) | |
virtual const char * | className () const |
returns the classname of the manipulator it's NECCESSARY to define this funtion, otherwise the new manipulator WON'T WORK! (but ask me not why) | |
Protected Member Functions | |
virtual | ~CameraManipulatorTV () |
virtual void | calcMovementByAgent () |
This handles robot movements, so that the camera movemenent is right affected. | |
virtual void | setHomeViewByAgent () |
Sets the right view and eye if the robot has changed. | |
virtual void | setHomeEyeByAgent () |
Left mouse button: Pan and tilt Right mouse button: forward and sideways Middle mouse button: up and sideways
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This handles robot movements, so that the camera movemenent is right affected. should be overwritten by new cameramanipulator Reimplemented from CameraManipulator.
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returns the classname of the manipulator it's NECCESSARY to define this funtion, otherwise the new manipulator WON'T WORK! (but ask me not why)
Reimplemented from CameraManipulator.
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Reimplemented from CameraManipulator.
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Sets the right view and eye if the robot has changed. Is called from manageRobots(); should be overwritten by new cameramanipulator Reimplemented from CameraManipulator.
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