createShadowedScene(osg::Node *shadowed, osg::Vec3 posOfLight, unsigned int unit) | Base | [virtual] |
ground | Base | [protected] |
makeGround() | Base | [virtual] |
makeLights(osg::StateSet *stateset) | Base | [virtual] |
makeScene() | Base | [virtual] |
makeSky() | Base | [virtual] |
odeHandle | Base | [protected] |
osgHandle | Base | [protected] |
root | Base | [protected] |
shadowTexSize | Base | [protected] |
useShadow | Base | [protected] |
~Base() | Base | [inline, virtual] |