shadowcallback.h

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00001 /***************************************************************************
00002  *  callback class for a shadowed scene                                    *
00003  *                                                                         *
00004  ***************************************************************************/
00005 /***************************************************************************
00006  *   Copyright (C) 2005 by Robot Group Leipzig                             *
00007  *    martius@informatik.uni-leipzig.de                                    *
00008  *    fhesse@informatik.uni-leipzig.de                                     *
00009  *    der@informatik.uni-leipzig.de                                        *
00010  *    frankguettler@gmx.de                                                 *
00011  *                                                                         *
00012  *   This program is free software; you can redistribute it and/or modify  *
00013  *   it under the terms of the GNU General Public License as published by  *
00014  *   the Free Software Foundation; either version 2 of the License, or     *
00015  *   (at your option) any later version.                                   *
00016  *                                                                         *
00017  *   This program is distributed in the hope that it will be useful,       *
00018  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00019  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00020  *   GNU General Public License for more details.                          *
00021  *                                                                         *
00022  *   You should have received a copy of the GNU General Public License     *
00023  *   along with this program; if not, write to the                         *
00024  *   Free Software Foundation, Inc.,                                       *
00025  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00026  *                                                                         *
00027  *   $Log: shadowcallback.h,v $
00028  *   Revision 1.2  2006/07/14 12:23:36  martius
00029  *   selforg becomes HEAD
00030  *
00031  *   Revision 1.1.2.1  2006/05/18 11:32:58  robot3
00032  *   -first open version
00033  *   -note that there is probably a precision problem that causes
00034  *    the disappearing of the shadow after some time (after ca. 60
00035  *    minutes simulation time)
00036  *   -imports optimized
00037  *
00038  *                                                                         *
00039  ***************************************************************************/
00040 #ifndef __SHADOWCALLBACK_H
00041 #define __SHADOWCALLBACK_H
00042 
00043 
00044 #include <osg/CameraNode>
00045 #include <osg/TexGenNode>
00046 
00047 
00048 class ShadowDrawCallback : public osg::NodeCallback
00049 {
00050  public:
00051 
00052   /**
00053    * creates the shadow draw callback for the shadowed scene
00054    * note that the sky and the ground is not shadowed,
00055    * use any playground for having shadows on the roof
00056    */    
00057   ShadowDrawCallback(osg::Vec3 posOfLight, osg::CameraNode* cameraNode, osg::TexGenNode* texgenNode);
00058   
00059   virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
00060   
00061  protected:
00062     
00063   virtual ~ShadowDrawCallback();
00064         
00065   osg::Vec3 posOfLight;
00066   osg::ref_ptr<osg::CameraNode> _cameraNode;
00067   osg::ref_ptr<osg::TexGenNode> _texgenNode;
00068   
00069 };
00070 
00071 #endif

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