addMouseEvent(const osgGA::GUIEventAdapter &ea) | CameraManipulator | [protected, virtual] |
calcManipulationPoint(float x, float y) | CameraManipulator | [protected, virtual] |
calcMovement() | CameraManipulator | [protected, virtual] |
calcMovementByAgent() | CameraManipulator | [protected, virtual] |
CameraManipulator(osg::Node *node, GlobalData &global, CameraHandle &cameraHandle) | CameraManipulator | |
camHandle | CameraManipulator | [protected] |
centerOnAgent() | CameraManipulator | [protected, virtual] |
className() const | CameraManipulator | [inline, virtual] |
computeMatrix() | CameraManipulator | [protected, virtual] |
degreeAccuracy | CameraManipulator | [protected] |
degreeSmoothness | CameraManipulator | [protected] |
event | CameraManipulator | [protected] |
event_old | CameraManipulator | [protected] |
flushMouseEventStack() | CameraManipulator | [protected, virtual] |
getInverseMatrix() const | CameraManipulator | [virtual] |
getMatrix() const | CameraManipulator | [virtual] |
getNode() const | CameraManipulator | [virtual] |
getNode() | CameraManipulator | [virtual] |
getUsage(osg::ApplicationUsage &usage) const | CameraManipulator | [virtual] |
globalData | CameraManipulator | [protected] |
handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) | CameraManipulator | [virtual] |
home(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) | CameraManipulator | [virtual] |
init(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) | CameraManipulator | [virtual] |
isWatchingAgentDefined() | CameraManipulator | [protected, virtual] |
lengthAccuracy | CameraManipulator | [protected] |
lengthSmoothness | CameraManipulator | [protected] |
manageAgents(const int &fkey) | CameraManipulator | [protected, virtual] |
manipulateAgent(OsgHandle &osgHandle) | CameraManipulator | [virtual] |
modelScale | CameraManipulator | [protected] |
moveBehindAgent() | CameraManipulator | [protected, virtual] |
node | CameraManipulator | [protected] |
pose | CameraManipulator | [protected] |
setByInverseMatrix(const osg::Matrixd &matrix) | CameraManipulator | [inline, virtual] |
setByMatrix(const osg::Matrixd &matrix) | CameraManipulator | [virtual] |
setHome(const osg::Vec3 &eye, const osg::Vec3 &view) | CameraManipulator | [virtual] |
setHomeEyeByAgent() | CameraManipulator | [protected, virtual] |
setHomeViewByAgent() | CameraManipulator | [protected, virtual] |
setNode(osg::Node *) | CameraManipulator | [virtual] |
update() | CameraManipulator | [virtual] |
~CameraManipulator() | CameraManipulator | [protected, virtual] |