cameramanipulator.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2005 by Robot Group Leipzig                             *
00003  *    martius@informatik.uni-leipzig.de                                    *
00004  *    fhesse@informatik.uni-leipzig.de                                     *
00005  *    der@informatik.uni-leipzig.de                                        *
00006  *    frankguettler@gmx.de                                                 *
00007  *                                                                         *
00008  *   This program is free software; you can redistribute it and/or modify  *
00009  *   it under the terms of the GNU General Public License as published by  *
00010  *   the Free Software Foundation; either version 2 of the License, or     *
00011  *   (at your option) any later version.                                   *
00012  *                                                                         *
00013  *   This program is distributed in the hope that it will be useful,       *
00014  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00015  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00016  *   GNU General Public License for more details.                          *
00017  *                                                                         *
00018  *   You should have received a copy of the GNU General Public License     *
00019  *   along with this program; if not, write to the                         *
00020  *   Free Software Foundation, Inc.,                                       *
00021  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00022  ***************************************************************************
00023  *                                                                         *
00024  *  Camera Manipulation by mouse and keyboard                              *
00025  *                                                                         *
00026  *   $Log: cameramanipulator.h,v $
00027  *   Revision 1.3  2007/07/03 13:15:17  martius
00028  *   odehandle.h in cpp files included
00029  *
00030  *   Revision 1.2  2006/07/14 12:23:34  martius
00031  *   selforg becomes HEAD
00032  *
00033  *   Revision 1.1.2.12  2006/06/29 16:35:56  robot3
00034  *   includes cleared up
00035  *
00036  *   Revision 1.1.2.11  2006/05/29 20:00:33  robot3
00037  *   added pos1 (center on agent) and end (move behind agent)
00038  *
00039  *   Revision 1.1.2.10  2006/03/19 13:32:12  robot3
00040  *   race mode now works
00041  *
00042  *   Revision 1.1.2.9  2006/03/08 13:19:13  robot3
00043  *   basic modifications, follow mode now works
00044  *
00045  *   Revision 1.1.2.8  2006/03/06 16:57:01  robot3
00046  *   -more stable version
00047  *   -code optimized
00048  *   -some static variables used by all cameramanipulators
00049  *
00050  *   Revision 1.1.2.7  2006/03/05 15:02:24  robot3
00051  *   camera moves now smooth
00052  *
00053  *   Revision 1.1.2.6  2006/03/04 15:04:33  robot3
00054  *   cameramanipulator is now updated with every draw intervall
00055  *
00056  *   Revision 1.1.2.5  2006/03/03 12:08:50  robot3
00057  *   preparations made for new cameramanipulators
00058  *
00059  *   Revision 1.1.2.4  2006/02/01 10:24:34  robot3
00060  *   new camera manipulator added
00061  *
00062  *   Revision 1.1.2.3  2005/12/29 12:56:12  martius
00063  *   setHome
00064  *
00065  *   Revision 1.1.2.2  2005/12/15 17:03:42  martius
00066  *   cameramanupulator setPose is working
00067  *   joints have setter and getter parameters
00068  *   Primitives are not longer inherited from OSGPrimitive, moreover
00069  *   they aggregate them
00070  *
00071  *   Revision 1.1.2.1  2005/12/09 16:56:21  martius
00072  *   camera is working now
00073  *
00074  *   Revision 1.1.2.1  2005/12/06 17:38:21  martius
00075  *   *** empty log message ***
00076  *
00077  *                                                                 *
00078  ***************************************************************************/
00079 #ifndef __CAMERAMANIPULATOR_H
00080 #define __CAMERAMANIPULATOR_H
00081 
00082 #include "osgforwarddecl.h"
00083 #include <osgGA/MatrixManipulator>
00084 #include "globaldata.h"
00085 #include <selforg/position.h>
00086 
00087 namespace lpzrobots {
00088 
00089   /**
00090      CameraManipulator is a MatrixManipulator which provides Flying simulator-like
00091      updating of the camera position & orientation. 
00092      Left mouse button: Pan and tilt
00093      Right mouse button: forward and sideways
00094      Middle mouse button: up and sideways
00095   */
00096 
00097   class CameraManipulator : public osgGA::MatrixManipulator
00098     {
00099     public:
00100 
00101       CameraManipulator(osg::Node* node, GlobalData& global);
00102 
00103 
00104       /** returns the classname of the manipulator
00105           it's NECCESSARY to define this funtion, otherwise
00106           the new manipulator WON'T WORK! (but ask me not why)
00107       */
00108       virtual const char* className() const { return "Default Camera"; }
00109 
00110       /** set the position of the matrix manipulator using a 4x4 Matrix.*/
00111       virtual void setByMatrix(const osg::Matrixd& matrix);
00112 
00113       /** set the position of the matrix manipulator using a 4x4 Matrix.*/
00114       virtual void setByInverseMatrix(const osg::Matrixd& matrix) { 
00115         setByMatrix(osg::Matrixd::inverse(matrix)); 
00116       }
00117 
00118       /** get the position of the manipulator as 4x4 Matrix.*/
00119       virtual osg::Matrixd getMatrix() const;
00120 
00121       /** get the position of the manipulator as a inverse matrix of the manipulator, 
00122           typically used as a model view matrix.*/
00123       virtual osg::Matrixd getInverseMatrix() const;
00124 
00125 
00126       /**
00127        * is called every time the draw is updated. computes the
00128        * movement of the camera, which is a difference between
00129        * the desired pos and view and the actual pos and view.
00130        */
00131       /*
00132         virtual void computeMovement();*/
00133 
00134       virtual void setNode(osg::Node*);
00135 
00136       virtual const osg::Node* getNode() const;
00137 
00138       virtual osg::Node* getNode();
00139 
00140       /// set the home position of the camera. (and place it there)
00141       virtual void setHome(const osg::Vec3& eye, const osg::Vec3& view);
00142 
00143       /// place the camera at its home position
00144       virtual void home(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us);
00145 
00146       virtual void init(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us);
00147 
00148       virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us);
00149 
00150       /** Get the keyboard and mouse usage of this manipulator.*/
00151       virtual void getUsage(osg::ApplicationUsage& usage) const;
00152 
00153       /** updates the camera module at every drawstep
00154           should be called from the simulation loop
00155       */
00156       virtual void update();
00157 
00158     protected:
00159 
00160       virtual ~CameraManipulator();
00161 
00162       /** Reset the internal GUIEvent stack.*/
00163       virtual void flushMouseEventStack();
00164       /** Add the current mouse GUIEvent to internal stack.*/
00165       virtual void addMouseEvent(const osgGA::GUIEventAdapter& ea);
00166 
00167       virtual void computeMatrix();
00168 
00169       /** For the give mouse movement calculate the movement of the camera.
00170           Return true is camera has moved and a redraw is required.*/
00171       virtual bool calcMovement();
00172 
00173       // Internal event stack comprising last three mouse events.
00174       osg::ref_ptr<const osgGA::GUIEventAdapter> event_old;
00175       osg::ref_ptr<const osgGA::GUIEventAdapter> event;
00176 
00177       osg::ref_ptr<osg::Node> node;
00178 
00179       float modelScale;
00180       osg::Matrixd  pose;  // complete pose (updated by computeMatrix()
00181         
00182       static osg::Vec3   eye;      // position of the camera
00183       static osg::Vec3   view;     // view angles in degree (pan, tilt, yaw)
00184       static osg::Vec3   home_eye;  // home position of the camera
00185       static osg::Vec3   home_view; // home view angles in degree (pan, tilt, yaw)
00186       static bool home_externally_set;
00187     
00188       static osg::Vec3   desiredEye;      // desired position of the camera
00189       static osg::Vec3   desiredView;     // desired view angles in degree (pan, tilt, yaw)
00190 
00191       static OdeAgent* watchingAgent; // the robot which is actually watched
00192       static bool watchingAgentDefined;
00193 
00194       static Position oldPositionOfAgent; // because the return of getSpeed() seems not to be useful
00195       static bool oldPositionOfAgentDefined;
00196     
00197       GlobalData& globalData; // the global environment variables
00198 
00199 
00200       double degreeSmoothness; // smoothness factor for the view
00201       double lengthSmoothness; // smoothness factor for the eye
00202       double degreeAccuracy; // accuracy factor for the view-smoothness 
00203       double lengthAccuracy; // accuracy factor for the eye-smoothness 
00204 
00205 
00206       /** This manages the robots, switching between them and so on
00207           Is normally called from handle(...)
00208       */
00209       virtual void manageAgents(const int& fkey);
00210 
00211 
00212       /** This handles robot movements, so that the camera movemenent is right affected.
00213           should normally be overwritten by new cameramanipulator
00214       */
00215       virtual void calcMovementByAgent();
00216 
00217 
00218       /** Sets the right view and eye if the robot has changed.
00219           Is called from manageRobots();
00220           should be overwritten by new cameramanipulator (if needed)
00221       */
00222       virtual void setHomeViewByAgent();
00223       virtual void setHomeEyeByAgent();
00224 
00225 
00226       /** moves behind the robot which is actually watched
00227        */
00228       virtual void moveBehindAgent();
00229 
00230       /** centers on the robot which is actually watched
00231        */
00232       virtual void centerOnAgent();
00233       
00234       static int i;
00235 
00236   
00237     };
00238 
00239 }
00240 
00241 #endif

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