randomgenerator.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2005-2011 LpzRobots development team                    *
00003  *    Georg Martius  <georg dot martius at web dot de>                     *
00004  *    Frank Guettler <guettler at informatik dot uni-leipzig dot de        *
00005  *    Frank Hesse    <frank at nld dot ds dot mpg dot de>                  *
00006  *    Ralf Der       <ralfder at mis dot mpg dot de>                       *
00007  *                                                                         *
00008  *   This program is free software; you can redistribute it and/or modify  *
00009  *   it under the terms of the GNU General Public License as published by  *
00010  *   the Free Software Foundation; either version 2 of the License, or     *
00011  *   (at your option) any later version.                                   *
00012  *                                                                         *
00013  *   This program is distributed in the hope that it will be useful,       *
00014  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00015  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00016  *   GNU General Public License for more details.                          *
00017  *                                                                         *
00018  *   You should have received a copy of the GNU General Public License     *
00019  *   along with this program; if not, write to the                         *
00020  *   Free Software Foundation, Inc.,                                       *
00021  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00022  *                                                                         *
00023  ***************************************************************************/
00024 #ifndef __RANDOMGENERATOR_H
00025 #define __RANDOMGENERATOR_H
00026 
00027 #include <stdlib.h>
00028 #ifndef _GNU_SOURCE
00029 #include "mac_drand48r.h"
00030 #endif
00031 
00032 
00033 /// random generator with 48bit integer arithmentic
00034 typedef struct _RandGen {
00035   _RandGen(){
00036     init(::rand());
00037   }
00038   void init(long int seedval){
00039     srand48_r(seedval, &buffer);
00040   }
00041   /// returns a value in [0,1)
00042   double rand(){
00043     double r;
00044     drand48_r(&buffer,&r);
00045     return r;
00046   }
00047   // See drand48_data structure:
00048   //  struct drand48_data
00049   //  {
00050   //    unsigned short int __x[3];      /* Current state.  */
00051   //    unsigned short int __old_x[3]; /* Old state.  */
00052   //    unsigned short int __c; /* Additive const. in congruential formula.  */
00053   //    unsigned short int __init;      /* Flag for initializing.  */
00054   //    unsigned long long int __a;     /* Factor in congruential formula.  */
00055   //  };
00056   //
00057   // The function drand48_r writes too much data into __x. 
00058   // I think it writes 16 bytes in the 8 byte sized array.
00059   // Therefore this destroys the call stack. 
00060   // With a union and a char array of 24 Bytes we can force him
00061   // to write all elements in the structure to be aligned in memory 
00062   // which is not ensured if you have a struct.
00063   // So the 16 bytes are written into __x and __old_x, the call stack is save.
00064   // This isn't the best way, but everything which isn't predictable
00065   // is in a random generator perfect. :o)
00066   union {
00067           struct drand48_data buffer;
00068           char dummy[24];
00069   };
00070 } RandGen;
00071 
00072 
00073 
00074 
00075 #endif
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