/* compile this with g++ -Wall -lm -L. -lmatrix_debug -o example example.cpp */ #include <iostream> #include <math.h> #include <selforg/matrix.h> using namespace matrix; int main(){ ////////// matrix construction // all matrices are initialised with 0 elements Matrix m0; // 0-matrix (size is 0x0) m0.set(5,1); // change matrix to be a 5x1 matrix (column vector) Matrix m1(3,3); // 3x3-matrix double data[9] = {1., 0., 1., 0.1, 0.4, 0.5, -2., 0.1, 2.}; m1.set(3,3,data); // change matrix to be 3x3 matrix with initialised elements Matrix m2(3,3,data); // 3x3 matrix with initialised elements ////////// Accessing and printing cout << m2.val(0,0) << endl; // Element with index 0,0 m2.val(2,1) = 3.4; // assign value to element at 2,1 cout << m2.val(2,1) << endl; // Element with index 2,1 cout << m2; // show matrix cout << m2.row(0); // show first row which is row-vector cout << m2.column(2); // show third column which is column-vector ////////// Operations Matrix m3 = m2 + m2 - m2 * m2; // addition subtraction and multiplication cout << m3; Matrix m4 = (m3^T) * (m3^-1) * (m3.multMT()); // transpose and invert and fast version of matrix*matrix^T // (parentheses needed because ^ bind less than *) Matrix m5 = m4*0.3; // multiplication with scalar (just right side) Matrix m6 = m4.multrowwise(m3.column(0)); // multiply m4 rowwise, // each row with the appropriate element of first column of m3 Matrix m7 = m6.map(sin); // apply sin function to all matrix elements cout << m7; return 0; }