#include <iostream>
#include <osg/Node>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Texture2D>
#include <osg/TexEnv>
#include <osg/TexGen>
#include <osg/Depth>
#include <osg/StateSet>
#include <osg/ClearNode>
#include <osg/Transform>
#include <osg/MatrixTransform>
#include <osg/Light>
#include <osg/LightSource>
#include <osg/ShapeDrawable>
#include <osg/PolygonOffset>
#include <osg/CullFace>
#include <osg/TexGenNode>
#include <osgUtil/CullVisitor>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgGA/AnimationPathManipulator>
#include "shadowcallback.h"
#include "base.h"
#include "primitive.h"
Include dependency graph for base.cpp:
Namespaces | |
namespace | lpzrobots |
Variables | |
char | fragmentShaderSource_noBaseTexture [] |
char | fragmentShaderSource_withBaseTexture [] |
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Initial value:
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Initial value:
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