#include <iostream>#include <osg/Node>#include <osg/Geode>#include <osg/Geometry>#include <osg/Texture2D>#include <osg/TexEnv>#include <osg/TexGen>#include <osg/Depth>#include <osg/StateSet>#include <osg/ClearNode>#include <osg/Transform>#include <osg/MatrixTransform>#include <osg/Light>#include <osg/LightSource>#include <osg/ShapeDrawable>#include <osg/PolygonOffset>#include <osg/CullFace>#include <osg/TexGenNode>#include <osgUtil/CullVisitor>#include <osgDB/Registry>#include <osgDB/ReadFile>#include <osgGA/AnimationPathManipulator>#include "shadowcallback.h"#include "base.h"#include "primitive.h"Include dependency graph for base.cpp:

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| namespace | lpzrobots |
Variables | |
| char | fragmentShaderSource_noBaseTexture [] |
| char | fragmentShaderSource_withBaseTexture [] |
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Initial value:
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Initial value:
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1.3.8