nimm4.cpp

Simple example for the creation of a simulated robot (lpzrobots/ode_robots/robots/nimm4.cpp).

00001 /***************************************************************************
00002  *   Copyright (C) 2005 by Robot Group Leipzig                             *
00003  *    martius (at) informatik.uni-leipzig.de                                    *
00004  *    fhesse (at) informatik.uni-leipzig.de                                     *
00005  *    der (at) informatik.uni-leipzig.de                                        *
00006  *                                                                         *
00007  *   This program is free software; you can redistribute it and/or modify  *
00008  *   it under the terms of the GNU General Public License as published by  *
00009  *   the Free Software Foundation; either version 2 of the License, or     *
00010  *   (at your option) any later version.                                   *
00011  *                                                                         *
00012  *   This program is distributed in the hope that it will be useful,       *
00013  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00014  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00015  *   GNU General Public License for more details.                          *
00016  *                                                                         *
00017  *   You should have received a copy of the GNU General Public License     *
00018  *   along with this program; if not, write to the                         *
00019  *   Free Software Foundation, Inc.,                                       *
00020  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00021  *                                                                         *
00022  *   $Log: nimm4.cpp,v $
00023  *   Revision 1.14  2008/05/14 15:11:57  martius
00024  *   typo
00025  *
00026  *   Revision 1.13  2008/05/07 16:45:52  martius
00027  *   code cosmetics and documentation
00028  *
00029  *   Revision 1.12  2008/05/07 11:03:48  martius
00030  *   code cosmetics
00031  *
00032  *   Revision 1.11  2008/04/23 07:17:16  martius
00033  *   makefiles cleaned
00034  *   new also true realtime factor displayed,
00035  *    warning if out of sync
00036  *   drawinterval in full speed is 10 frames, independent of the speed
00037  *
00038  *   Revision 1.10  2007/11/07 13:21:16  martius
00039  *   doInternal stuff changed signature
00040  *
00041  *   Revision 1.9  2007/08/28 14:13:09  martius
00042  *   typo
00043  *
00044  *   Revision 1.8  2006/07/14 12:23:40  martius
00045  *   selforg becomes HEAD
00046  *
00047  *   Revision 1.7.4.17  2006/06/29 16:39:55  robot3
00048  *   -you can now see bounding shapes if you type ./start -drawboundings
00049  *   -includes cleared up
00050  *   -abstractobstacle and abstractground have now .cpp-files
00051  *
00052  *   Revision 1.7.4.16  2006/06/25 17:00:32  martius
00053  *   Id
00054  *
00055  *   Revision 1.7.4.15  2006/06/25 16:57:14  martius
00056  *   abstractrobot is configureable
00057  *   name and revision
00058  *
00059  *   Revision 1.7.4.14  2006/04/04 17:03:21  fhesse
00060  *   docu added
00061  *
00062  *   Revision 1.7.4.13  2006/04/04 14:13:24  fhesse
00063  *   documentation improved
00064  *
00065  *   Revision 1.7.4.12  2006/03/31 11:11:38  fhesse
00066  *   minor changes in docu
00067  *
00068  *   Revision 1.7.4.11  2006/02/01 18:33:40  martius
00069  *   use Axis type for Joint axis. very important, since otherwise Vec3 * pose is not the right direction vector anymore
00070  *
00071  *   Revision 1.7.4.10  2005/12/29 16:47:40  martius
00072  *   joint has getPosition
00073  *
00074  *   Revision 1.7.4.9  2005/12/15 17:04:08  martius
00075  *   Primitives are not longer inherited from OSGPrimitive, moreover
00076  *   they aggregate them.
00077  *   Joint have better getter and setter
00078  *
00079  *   Revision 1.7.4.8  2005/12/14 15:37:09  martius
00080  *   robots are working with osg
00081  *
00082  *   Revision 1.7.4.7  2005/12/13 18:11:39  martius
00083  *   still trying to port robots
00084  *
00085  *   Revision 1.7.4.6  2005/12/13 12:32:09  martius
00086  *   nonvisual joints
00087  *
00088  *   Revision 1.7.4.5  2005/12/12 23:41:30  martius
00089  *   added Joint wrapper
00090  *
00091  *   Revision 1.7.4.4  2005/12/11 23:35:08  martius
00092  *   *** empty log message ***
00093  *
00094  *   Revision 1.7.4.3  2005/12/06 10:13:25  martius
00095  *   openscenegraph integration started
00096  *
00097  *   Revision 1.7.4.2  2005/11/15 12:29:26  martius
00098  *   new selforg structure and OdeAgent, OdeRobot ...
00099  *
00100  *   Revision 1.7.4.1  2005/11/14 17:37:17  martius
00101  *   moved to selforg
00102  *
00103  *   Revision 1.7  2005/11/09 13:24:42  martius
00104  *   added GPL
00105  *
00106  ***************************************************************************/
00107 #include <assert.h>
00108 #include <ode/ode.h>
00109 
00110 // include primitives (box, spheres, cylinders ...)
00111 #include "primitive.h"
00112 #include "osgprimitive.h"
00113 
00114 // include joints
00115 #include "joint.h"
00116 
00117 // include header file
00118 #include "nimm4.h"
00119 
00120 using namespace osg;
00121 
00122 
00123 namespace lpzrobots {
00124 
00125   // constructor:
00126   // - give handle for ODE and OSG stuff
00127   // - size of robot, maximal used force and speed factor are adjustable
00128   // - sphereWheels switches between spheres or wheels as wheels
00129   //   (wheels are only drawn, collision handling is always with spheres)
00130   Nimm4::Nimm4(const OdeHandle& odeHandle, const OsgHandle& osgHandle, 
00131                const std::string& name, 
00132                double size/*=1.0*/, double force /*=3*/, double speed/*=15*/, 
00133                bool sphereWheels /*=true*/)
00134     : // calling OdeRobots construtor with name of the actual robot
00135       OdeRobot(odeHandle, osgHandle, name, "$Id: nimm4.cpp,v 1.14 2008/05/14 15:11:57 martius Exp $")
00136   {   
00137     // robot is not created till now
00138     created=false;
00139 
00140     // choose color (here the color of the "Nimm Zwei" candy is used, 
00141     // where the name of the Nimm2 and Nimm4 robots comes from ;-)
00142     this->osgHandle.color = Color(2, 156/255.0, 0, 1.0f);
00143     
00144     // maximal used force is calculated from the force factor and size given to the constructor
00145     max_force   = force*size*size;
00146   
00147     // speed and type of wheels are set
00148     this->speed = speed;
00149     this->sphereWheels = sphereWheels;
00150   
00151     height=size;  
00152     length=size/2.5; // length of body
00153     width=size/2;  // diameter of body
00154     radius=size/6; // wheel radius
00155     wheelthickness=size/20; // thickness of the wheels (if wheels used, no spheres)
00156     cmass=8*size;  // mass of the body
00157     wmass=size;    // mass of the wheels
00158     sensorno=4;    // number of sensors
00159     motorno=4;     // number of motors
00160     segmentsno=5;  // number of segments of the robot
00161   };
00162 
00163 
00164   /** sets actual motorcommands
00165       @param motors motors scaled to [-1,1] 
00166       @param motornumber length of the motor array
00167   */
00168   void Nimm4::setMotors(const motor* motors, int motornumber){
00169     assert(created); // robot must exist
00170     // the number of controlled motors is minimum of
00171     // "number of motorcommands" (motornumber) and 
00172     // "number of motors inside the robot" (motorno)
00173     int len = (motornumber < motorno)? motornumber : motorno;
00174 
00175     // for each motor the motorcommand (between -1 and 1) multiplied with speed
00176     // is set and the maximal force to realize this command are set
00177     for (int i=0; i<len; i++){ 
00178       joint[i]->setParam(dParamVel2, motors[i]*speed);       
00179       joint[i]->setParam(dParamFMax2, max_force);
00180     }
00181   };
00182 
00183   /** returns actual sensorvalues
00184       @param sensors sensors scaled to [-1,1] (more or less)
00185       @param sensornumber length of the sensor array
00186       @return number of actually written sensors
00187   */
00188   int Nimm4::getSensors(sensor* sensors, int sensornumber){
00189     assert(created); // robot must exist
00190 
00191     // the number of sensors to read is the minimum of
00192     // "number of sensors requested" (sensornumber) and 
00193     // "number of sensors inside the robot" (sensorno)
00194     int len = (sensornumber < sensorno)? sensornumber : sensorno;
00195 
00196     // for each sensor the anglerate of the joint is red and scaled with 1/speed 
00197     for (int i=0; i<len; i++){
00198       sensors[i]=joint[i]->getPosition2Rate();
00199       sensors[i]/=speed;  //scaling
00200     }
00201     // the number of red sensors is returned 
00202     return len;
00203   };
00204 
00205 
00206   void Nimm4::place(const osg::Matrix& pose){
00207     // the position of the robot is the center of the body (without wheels)
00208     // to set the vehicle on the ground when the z component of the position is 0
00209     // width*0.6 is added (without this the wheels and half of the robot will be in the ground)    
00210     Matrix p2;
00211     p2 = pose * Matrix::translate(Vec3(0, 0, width*0.6)); 
00212     create(p2);    
00213   };
00214 
00215 
00216   /**
00217    * updates the osg notes
00218    */
00219   void Nimm4::update(){
00220     assert(created); // robot must exist
00221   
00222     for (int i=0; i<segmentsno; i++) { // update objects
00223       object[i]->update();
00224     }
00225     for (int i=0; i < 4; i++) { // update joints
00226       joint[i]->update();
00227     }
00228 
00229   };
00230 
00231   /** this function is called in each timestep. It should perform robot-internal checks, 
00232       like space-internal collision detection, sensor resets/update etc.
00233       @param global structure that contains global data from the simulation environment
00234   */
00235   void Nimm4::doInternalStuff(GlobalData& global){}
00236 
00237   /** creates vehicle at desired pose
00238       @param pose matrix with desired position and orientation
00239   */
00240   void Nimm4::create( const osg::Matrix& pose ){
00241     if (created) {  // if robot exists destroy it
00242       destroy();
00243     }
00244     // create car space
00245     odeHandle.createNewSimpleSpace(parentspace, true);
00246  
00247     OdeHandle wheelHandle(odeHandle);
00248     // make the material of the wheels a hard rubber
00249     wheelHandle.substance.toRubber(60);
00250     // create cylinder for main body
00251     // initialize it with ode-, osghandle and mass
00252     // rotate and place body (here by 90° around the y-axis)
00253     // use texture 'wood' for capsule 
00254     // put it into object[0]
00255     Capsule* cap = new Capsule(width/2, length);
00256     cap->init(odeHandle, cmass, osgHandle);    
00257     cap->setPose(Matrix::rotate(M_PI/2, 0, 1, 0) * pose);
00258     cap->getOSGPrimitive()->setTexture("Images/wood.rgb");
00259     object[0]=cap;
00260     
00261     // create wheels
00262     for (int i=1; i<5; i++) {
00263       // create sphere with radius
00264       // and initialize it with odehandle, osghandle and mass
00265       // calculate position of wheels(must be at desired positions relative to the body)
00266       // rotate and place body (here by 90Deg around the x-axis)
00267       // set texture for wheels
00268       Sphere* sph = new Sphere(radius);
00269       sph->init(wheelHandle, wmass, osgHandle.changeColor(Color(0.8,0.8,0.8)));    
00270       Vec3 wpos = Vec3( ((i-1)/2==0?-1:1)*length/2.0, 
00271                         ((i-1)%2==0?-1:1)*(width*0.5+wheelthickness), 
00272                         -width*0.6+radius );
00273       sph->setPose(Matrix::rotate(M_PI/2, 0, 0, 1) * Matrix::translate(wpos) * pose);
00274       sph->getOSGPrimitive()->setTexture("Images/wood.rgb");
00275       object[i]=sph;
00276     }
00277 
00278     // generate 4 joints to connect the wheels to the body
00279     for (int i=0; i<4; i++) {
00280       Pos anchor(dBodyGetPosition (object[i+1]->getBody()));
00281       joint[i] = new Hinge2Joint(object[0], object[i+1], anchor, Axis(0,0,1)*pose, Axis(0,1,0)*pose);
00282       joint[i]->init(odeHandle, osgHandle, true, 2.01 * radius);
00283     } 
00284     for (int i=0; i<4; i++) {
00285       // set stops to make sure wheels always stay in alignment
00286       joint[i]->setParam(dParamLoStop, 0);
00287       joint[i]->setParam(dParamHiStop, 0);
00288     }
00289 
00290     created=true; // robot is created
00291   }; 
00292 
00293 
00294   /** destroys vehicle and space
00295    */
00296   void Nimm4::destroy(){
00297     if (created){
00298       for (int i=0; i<4; i++){
00299         if(joint[i]) delete joint[i]; // destroy bodies and geoms
00300       }
00301       for (int i=0; i<segmentsno; i++){
00302         if(object[i]) delete object[i]; // destroy bodies and geoms
00303       }
00304       odeHandle.deleteSpace(); // destroy space
00305     }
00306     created=false; // robot does not exist (anymore)
00307   }
00308 
00309 }

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